Esempio n. 1
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        public override void OnEnter()
        {
            base.OnEnter();

            var s = CCDirector.SharedDirector.WinSize;

            var move      = new CCMoveBy(3, new CCPoint(s.Width - 130, 0));
            var move_back = move.Reverse();

            var move_ease_in      = new CCEaseBackIn((CCActionInterval)(move.Copy()));
            var move_ease_in_back = move_ease_in.Reverse();

            var move_ease_out      = new CCEaseBackOut((CCActionInterval)(move.Copy()));
            var move_ease_out_back = move_ease_out.Reverse();

            var delay = new CCDelayTime(0.25f);

            var seq1 = CCSequence.FromActions(move, delay, move_back, (CCFiniteTimeAction)delay.Copy());
            var seq2 = CCSequence.FromActions(move_ease_in, (CCFiniteTimeAction)delay.Copy(), move_ease_in_back, (CCFiniteTimeAction)delay.Copy());
            var seq3 = CCSequence.FromActions(move_ease_out, (CCFiniteTimeAction)delay.Copy(), move_ease_out_back,
                                              (CCFiniteTimeAction)delay.Copy());

            m_grossini.RunAction(new CCRepeatForever(seq1));
            m_tamara.RunAction(new CCRepeatForever(seq2));
            m_kathia.RunAction(new CCRepeatForever(seq3));
        }
Esempio n. 2
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        public override void OnEnter()
        {
            base.OnEnter();

            var s = CCDirector.SharedDirector.WinSize;

            var move = new CCMoveBy(3, new CCPoint(s.Width - 130, 0));

            var move_ease_inout1      = new CCEaseElasticInOut((CCActionInterval)(move.Copy()), 0.3f);
            var move_ease_inout_back1 = move_ease_inout1.Reverse();

            var move_ease_inout2      = new CCEaseElasticInOut((CCActionInterval)(move.Copy()), 0.45f);
            var move_ease_inout_back2 = move_ease_inout2.Reverse();

            var move_ease_inout3      = new CCEaseElasticInOut((CCActionInterval)(move.Copy()), 0.6f);
            var move_ease_inout_back3 = move_ease_inout3.Reverse();

            var delay = new CCDelayTime(0.25f);

            var seq1 = CCSequence.FromActions(move_ease_inout1, delay, move_ease_inout_back1, (CCFiniteTimeAction)delay.Copy());
            var seq2 = CCSequence.FromActions(move_ease_inout2, (CCFiniteTimeAction)delay.Copy(), move_ease_inout_back2,
                                              (CCFiniteTimeAction)delay.Copy());
            var seq3 = CCSequence.FromActions(move_ease_inout3, (CCFiniteTimeAction)delay.Copy(), move_ease_inout_back3,
                                              (CCFiniteTimeAction)delay.Copy());

            m_tamara.RunAction(new CCRepeatForever(seq1));
            m_kathia.RunAction(new CCRepeatForever(seq2));
            m_grossini.RunAction(new CCRepeatForever(seq3));
        }
Esempio n. 3
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        public StressTest2()
        {
            CCSize s = CCDirector.SharedDirector.WinSize;

            CCLayer sublayer = new CCLayer();

            CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1);

            sp1.Position = (new CCPoint(80, s.Height / 2));

            CCActionInterval move             = new CCMoveBy(3, new CCPoint(350, 0));
            CCActionInterval move_ease_inout3 = new CCEaseInOut((CCActionInterval)(move.Copy()), 2.0f);
            var move_ease_inout_back3         = (CCActionInterval)move_ease_inout3.Reverse();
            CCFiniteTimeAction seq3           = CCSequence.FromActions(move_ease_inout3, move_ease_inout_back3);

            sp1.RunAction(new CCRepeatForever((CCActionInterval)seq3));
            sublayer.AddChild(sp1, 1);

            CCParticleFire fire = new CCParticleFire();

            fire.Texture  = (CCTextureCache.SharedTextureCache.AddImage("Images/fire"));
            fire.Position = (new CCPoint(80, s.Height / 2 - 50));

            var copy_seq3 = (CCActionInterval)(seq3.Copy());

            fire.RunAction(new CCRepeatForever(copy_seq3));
            sublayer.AddChild(fire, 2);

            Schedule((shouldNotLeak), 6.0f);

            AddChild(sublayer, 0, CocosNodeTestStaticLibrary.kTagSprite1);
        }
Esempio n. 4
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        public override void OnEnter()
        {
            base.OnEnter();

            var size = CCDirector.SharedDirector.WinSize;

            var move      = new CCMoveBy(3, new CCPoint(size.Width - 130, 0));
            var move_back = (CCActionInterval)move.Reverse();

            var move_ease_in      = new CCEaseIn((CCActionInterval)move.Copy(), 2.5f);
            var move_ease_in_back = move_ease_in.Reverse();

            var move_ease_out      = new CCEaseOut((CCActionInterval)move.Copy(), 2.5f);
            var move_ease_out_back = move_ease_out.Reverse();

            var delay = new CCDelayTime(0.25f);

            var seq1 = CCSequence.FromActions(move, delay, move_back, (CCFiniteTimeAction)delay.Copy());
            var seq2 = CCSequence.FromActions(move_ease_in, (CCFiniteTimeAction)delay.Copy(), move_ease_in_back, (CCFiniteTimeAction)delay.Copy());
            var seq3 = CCSequence.FromActions(move_ease_out, (CCFiniteTimeAction)delay.Copy(), move_ease_out_back,
                                              (CCFiniteTimeAction)delay.Copy());

            var a2 = m_grossini.RunAction(new CCRepeatForever((CCActionInterval)seq1));

            a2.Tag = 1;

            var a1 = m_tamara.RunAction(new CCRepeatForever((CCActionInterval)seq2));

            a1.Tag = 1;

            var a = m_kathia.RunAction(new CCRepeatForever((CCActionInterval)seq3));

            a.Tag = 1;

            Schedule(testStopAction, 6.25f);
        }
Esempio n. 5
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        public override void OnEnter()
        {
            base.OnEnter();

            alignSpritesLeft(2);

            var a1      = new CCMoveBy(1, new CCPoint(150, 0));
            var action1 = new CCRepeat(
                CCSequence.FromActions(new CCPlace(new CCPoint(60, 60)), a1),
                3);
            var action2 = new CCRepeatForever(
                (CCSequence.FromActions((CCActionInterval)(a1.Copy()), a1.Reverse()))
                );

            m_kathia.RunAction(action1);
            m_tamara.RunAction(action2);
        }
Esempio n. 6
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        public override void OnEnter()
        {
            base.OnEnter();

            var s = CCDirector.SharedDirector.WinSize;

            var move      = new CCMoveBy(3, new CCPoint(s.Width - 130, 0));
            var move_back = move.Reverse();

            var move_ease      = new CCEaseExponentialInOut((CCActionInterval)move.Copy());
            var move_ease_back = move_ease.Reverse(); //-. reverse()

            var delay = new CCDelayTime(0.25f);

            var seq1 = CCSequence.FromActions(move, delay, move_back, (CCFiniteTimeAction)delay.Copy());
            var seq2 = CCSequence.FromActions(move_ease, (CCFiniteTimeAction)delay.Copy(), move_ease_back, (CCFiniteTimeAction)delay.Copy());

            positionForTwo();

            m_grossini.RunAction(new CCRepeatForever(seq1));
            m_tamara.RunAction(new CCRepeatForever(seq2));
        }