public void UpdateSprite() { if (PhysicsBody == null) { return; } b2Vec2 pos = PhysicsBody.Position; float x = pos.x * Box2DTestLayer.PTM_RATIO; float y = pos.y * Box2DTestLayer.PTM_RATIO; Position = new CCPoint(x, y); Rotation = -CCMacros.CCRadiansToDegrees(PhysicsBody.Angle); }
public float ToDegrees() { return(-1 * CCMacros.CCRadiansToDegrees(angle)); }