public void SendUFO(GameObject UFO) { CCFlyAction flyAction = CCFlyAction.GetSSAction(UFO); CSequenceAtion actions = CSequenceAtion.GetSSAcition(1, 0, new List <SSAction> { flyAction }); this.RunAction(UFO, actions, this); }
public void StartThrow(GameObject disk) { /*CCFlyActionFactory cf = Singleton<CCFlyActionFactory>.Instance; * foreach (GameObject tmp in diskQueue) * { * RunAction(tmp, cf.GetSSAction(), (ISSActionCallback)this); * }*/ RunAction(disk, CCFlyAction.GetSSAction(disk.GetComponent <DiskData>().speed, disk.GetComponent <DiskData>().direction), (ISSActionCallback)this); }
public void CCFly(GameObject disk, float power) { fly = CCFlyAction.GetSSAction(disk.GetComponent <DiskData>().direction, power); RunAction(disk, fly, (ISSActionCallback)this); }
public override void fly(GameObject ufo, float speed) { CCFlyAction action = CCFlyAction.GetSSAction(speed); this.RunAction(ufo, action, this); }
protected void Start() { sceneController = (FirstSceneControl)Director.getInstance().currentSceneControl; //sceneController.actionManager = this; Fly.Add(CCFlyAction.GetSSAction()); }
public void fly(GameObject disk) { Fly = CCFlyAction.GetSSAction(disk); this.RunAction(disk, Fly, this); }
//飞碟飞行 public void playDisk(GameObject disk, float angle, float power) { fly = CCFlyAction.GetSSAction(disk.GetComponent <DiskData>().direction, angle, power); this.RunAction(disk, fly, this); }
public void Fly(GameObject disk, float speed, Vector3 direction) { flyAction = CCFlyAction.GetSSAction(direction, speed); RunAction(disk, flyAction, this); }
public void MoveDisk(GameObject disk) { action = CCFlyAction.GetSSAction(disk.GetComponent <DiskAttributes>().speedX, disk.GetComponent <DiskAttributes>().speedY); RunAction(disk, action, this); }
public void fly(GameObject disk, float angle, float power) { Fly = CCFlyAction.GetSSAction(disk, angle, power); this.RunAction(disk, Fly, this); }
public void StartThrow(GameObject disk) { RunAction(disk, CCFlyAction.GetSSAction(disk.GetComponent <DiskData>().speed, disk.GetComponent <DiskData>().direction), (ISSActionCallback)this); }
protected new void Start() { sceneCtrl = (FirstSceneController)Director.GetDirector().CurrentSceneCtrl; sceneCtrl.actionManager = this; fly.Add(CCFlyAction.GetSSAction()); }