public CCActionCameraState(CCActionCamera action, CCNode target) : base(action, target) { target.FauxLocalCameraCenter = new CCPoint3(target.AnchorPointInPoints, 0.0f); target.FauxLocalCameraTarget = new CCPoint3(target.AnchorPointInPoints, 0.0f); CameraCenter = target.FauxLocalCameraCenter; CameraTarget = target.FauxLocalCameraTarget; CameraUpDirection = target.FauxLocalCameraUpDirection; }
public CCActionCameraState (CCActionCamera action, CCNode target) : base (action, target) { target.FauxLocalCameraCenter = new CCPoint3(target.AnchorPointInPoints, 0.0f); target.FauxLocalCameraTarget = new CCPoint3(target.AnchorPointInPoints, 0.0f); CameraCenter = target.FauxLocalCameraCenter; CameraTarget = target.FauxLocalCameraTarget; CameraUpDirection = target.FauxLocalCameraUpDirection; }
protected CCActionCamera(CCActionCamera copy) : base(copy) { m_fCenterXOrig = copy.m_fCenterXOrig; m_fCenterYOrig = copy.m_fCenterYOrig; m_fCenterZOrig = copy.m_fCenterZOrig; m_fEyeXOrig = copy.m_fEyeXOrig; m_fEyeYOrig = copy.m_fEyeYOrig; m_fEyeZOrig = copy.m_fEyeZOrig; m_fUpXOrig = copy.m_fUpXOrig; m_fUpYOrig = copy.m_fUpYOrig; m_fUpZOrig = copy.m_fUpZOrig; }