private void DebugM1_Click(object sender, EventArgs e) { uint offset = 0x3B2A0; byte[] buff = { 0x41, 0x9E }; console.SetMemory(offset, buff); }
private void btnDefProc_Click(object sender, EventArgs e) { if (currentGame) { PS3.Extension.WriteInt32(0x10050004, 1337); byte[] buffer = new byte[4]; for (int i = 0; i < 4; i++) { buffer[i] = (byte)Rand.Next(255); } PS3.SetMemory(0x10060000, buffer); MessageBox.Show("Random bytes set in memory, offset 0x10060000"); } else { MessageBox.Show("Attach the default game before.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }