Esempio n. 1
0
        private void DebugM1_Click(object sender, EventArgs e)
        {
            uint offset = 0x3B2A0;

            byte[] buff = { 0x41, 0x9E };

            console.SetMemory(offset, buff);
        }
Esempio n. 2
0
 private void btnDefProc_Click(object sender, EventArgs e)
 {
     if (currentGame)
     {
         PS3.Extension.WriteInt32(0x10050004, 1337);
         byte[] buffer = new byte[4];
         for (int i = 0; i < 4; i++)
         {
             buffer[i] = (byte)Rand.Next(255);
         }
         PS3.SetMemory(0x10060000, buffer);
         MessageBox.Show("Random bytes set in memory, offset 0x10060000");
     }
     else
     {
         MessageBox.Show("Attach the default game before.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
     }
 }