int getHorizontalInput() { int direction = 0; #if UNITY_EDITOR direction = (int)Input.GetAxisRaw("Horizontal"); #endif if (direction == 0) { if (leftButton.IsBtnPressed()) { direction = -1; } else if (rightButton.IsBtnPressed()) { direction = 1; } } return(direction); }
void FixedUpdate() { if (!sr.isVisible) { OnBecameInvisible(); } float horzMove = getHorizontalInput(); Vector2 vect = rb.velocity; rb.velocity = new Vector2(horzMove * speed, vect.y); if (horzMove > 0 && !facingRight) { FlipSprite(); } else if (horzMove < 0 && facingRight) { FlipSprite(); } float vertMove = jumpButton.IsBtnPressed() ? 1 : Input.GetAxis("Jump"); if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); } if (IsOnGround() && !isJumping) { anim.SetBool("isJumping", false); if (vertMove > 0) { isJumping = true; } } else { anim.SetBool("isJumping", true); } if (jumpButtonPressTime > maxJumpTime) { vertMove = 0; } if (isJumping && jumpButtonPressTime < maxJumpTime) { rb.velocity = new Vector2(rb.velocity.x, jumpSpeed); } if (vertMove >= 1) { jumpButtonPressTime += Time.deltaTime; } else { isJumping = false; jumpButtonPressTime = 0; } isJumpingPressed = false; }