public BattleCharactersManager(CBattlefield controller, MBaseMap model, VBaseMap view) { cBattlefield = controller; mBaseMap = model; vBaseMap = view; baseMapMaster = BaseMapCacher.Instance.Get(mBaseMap.MapId); }
public CharacterAI(CBattlefield controller, MBaseMap model, VBaseMap view) { cBattlefield = controller; mBaseMap = model; //vBaseMap = view; //baseMapMaster = BaseMapCacher.Instance.Get(mBaseMap.MapId); }
//private MBaseMap mBaseMap; //private VBaseMap vBaseMap; public BattleCalculateManager(CBattlefield controller, MBaseMap model, VBaseMap view) { cBattlefield = controller; //mBaseMap = model; //vBaseMap = view; }