private void handleInput() { Direct2DRenderer pDevice = overlay.Graphics; if (justToggled) { if (mousePos.X > 5 + Xshift && mousePos.X < 175 + Xshift) { if (mousePos.Y > 5 + Yshift && mousePos.Y < 25 + Yshift) { move = true; Xoffset = mousePos.X - Xshift; Yoffset = mousePos.Y - Yshift; } } if (mousePos.X > 15 + Xshift && mousePos.X < 30 + Xshift) { if (mousePos.Y > 50 + Yshift && mousePos.Y < 65 + Yshift) { Master.ToggleEnabled(); } } if (mousePos.X > 15 + Xshift && mousePos.X < 30 + Xshift) { if (mousePos.Y > 70 + Yshift && mousePos.Y < 85 + Yshift) { Master.ToggleMode(); } } if (mousePos.X > 15 + Xshift && mousePos.X < 30 + Xshift) { if (mousePos.Y > 90 + Yshift && mousePos.Y < 105 + Yshift) { Master.ToggleEsp(); } } if (mousePos.X > 15 + Xshift && mousePos.X < 30 + Xshift) { if (mousePos.Y > 110 + Yshift && mousePos.Y < 125 + Yshift) { Master.ToggleBHop(); } } Yshift += 25; if (distance(mousePos.X, mousePos.Y, 22 + Xshift, 117 + Yshift) <= 8) { Master.SetDelay(0); } if (distance(mousePos.X, mousePos.Y, 22 + Xshift, 137 + Yshift) <= 8) { Master.SetDelay(20); } if (distance(mousePos.X, mousePos.Y, 22 + Xshift, 157 + Yshift) <= 8) { Master.SetDelay(80); } Yshift -= 25; } if (move) { if (mouseDown) { Xshift = mousePos.X - Xoffset; Yshift = mousePos.Y - Yoffset; } else { move = false; } } }