private void createSfx(string aId, AudioClip aSfx, float aVolume = 1) { string id = aId; int i = 0; while (isSfxPlaying(id)) { i += 1; id = aId + i.ToString(); } CAudioSource source = new CAudioSource(id, aVolume, gameObject); source.playAudio(aSfx, false); _sfxs.Add(source); }
public void startMusic(AudioClip aAudioClip, bool aLoop = true) { _music.playAudio(aAudioClip, aLoop); }