Esempio n. 1
0
 public void doAnimEvent(ANIMEVENTTYPE eEvent, string strParam)
 {
     if (eEvent == ANIMEVENTTYPE.AET_AttackEnemy && m_curBehavior == BehaviorType.EState_Skill)
     {
         CAttackBehavior attack = (CAttackBehavior)m_arrayBehavir [2];
         attack.doAnimEvent(strParam);
     }
 }
Esempio n. 2
0
    public CreatureFSM(CNPCEntity pOwner)
    {
        m_pOwner = pOwner;

        m_arrayBehavir = new CBehavior[14];
        CIdleBehavior Idle = new CIdleBehavior();

        Idle.InitFSM(pOwner);
        m_arrayBehavir[0] = null;
        m_arrayBehavir[0] = Idle;

        CMoveBehavior walk = new CMoveBehavior();

        walk.InitFSM(m_pOwner);
        m_arrayBehavir[1] = null;
        m_arrayBehavir[1] = walk;

        CAttackBehavior attack = new CAttackBehavior();

        attack.InitFSM(m_pOwner);
        m_arrayBehavir[2] = null;
        m_arrayBehavir[2] = attack;

        CDeadBehavior Dead = new CDeadBehavior();

        Dead.InitFSM(m_pOwner);
        m_arrayBehavir[3] = null;
        m_arrayBehavir[3] = Dead;

        CBeAtkBehavior BeAtk = new CBeAtkBehavior();

        BeAtk.InitFSM(m_pOwner);
        m_arrayBehavir [4] = BeAtk;

        CHitFlyBehavior HitFly = new CHitFlyBehavior();

        HitFly.InitFSM(m_pOwner);
        m_arrayBehavir[5] = null;
        m_arrayBehavir[5] = HitFly;

        CRepelBehavior Repel = new CRepelBehavior();

        Repel.InitFSM(m_pOwner);
        m_arrayBehavir[6] = null;
        m_arrayBehavir[6] = Repel;

        CAssaultBehavior Assault = new CAssaultBehavior();

        Assault.InitFSM(m_pOwner);
        m_arrayBehavir[7] = null;
        m_arrayBehavir[7] = Assault;

        CPullBehavior Pull = new CPullBehavior();

        Pull.InitFSM(m_pOwner);
        m_arrayBehavir[8] = null;
        m_arrayBehavir[8] = Pull;

        CDazzyBehavior Dazzy = new CDazzyBehavior();

        Dazzy.InitFSM(m_pOwner);
        m_arrayBehavir[9] = null;
        m_arrayBehavir[9] = Dazzy;

        CTieBehavior Tie = new CTieBehavior();

        Tie.InitFSM(m_pOwner);
        m_arrayBehavir[10] = null;
        m_arrayBehavir[10] = Tie;

        CSoporBehavior Sopor = new CSoporBehavior();

        Sopor.InitFSM(m_pOwner);
        m_arrayBehavir[11] = null;
        m_arrayBehavir[11] = Sopor;

        CHitDownBehavior HitDown = new CHitDownBehavior();

        HitDown.InitFSM(m_pOwner);
        m_arrayBehavir[12] = null;
        m_arrayBehavir[12] = HitDown;

        CSuspensionBehavior Susp = new CSuspensionBehavior();

        Susp.InitFSM(m_pOwner);
        m_arrayBehavir[13] = null;
        m_arrayBehavir[13] = Susp;
    }