public static CAssetFileLoader Load(string path, CAssetFileBridgeDelegate assetFileLoadedCallback = null) { CLoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as UnityEngine.Object); } return AutoNew<CAssetFileLoader>(path, realcallback); }
public static KAssetFileLoader Load(string path, CAssetFileBridgeDelegate assetFileLoadedCallback = null, KAssetBundleLoaderMode loaderMode = KAssetBundleLoaderMode.Default) { CLoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as UnityEngine.Object); } return AutoNew<KAssetFileLoader>(path, realcallback, false, loaderMode); }
public static CAssetFileLoader Load(string path, CAssetFileBridgeDelegate assetFileLoadedCallback = null) { CLoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as UnityEngine.Object); } return(AutoNew <CAssetFileLoader>(path, realcallback)); }
public static KAssetFileLoader Load(string path, CAssetFileBridgeDelegate assetFileLoadedCallback = null, KAssetBundleLoaderMode loaderMode = KAssetBundleLoaderMode.Default) { CLoaderDelgate realcallback = null; if (assetFileLoadedCallback != null) { realcallback = (isOk, obj) => assetFileLoadedCallback(isOk, obj as UnityEngine.Object); } return(AutoNew <KAssetFileLoader>(path, realcallback, false, loaderMode)); }