Esempio n. 1
0
        public void Submit()
        {
            string accountText = account.text.Trim();

            if (string.IsNullOrEmpty(accountText) || accountText.Length < 6)
            {
                CAlertDialog.Show("账号长度不够");
                return;
            }
            string passwordText = password.text.Trim();

            if (string.IsNullOrEmpty(passwordText) || passwordText.Length < 8)
            {
                CAlertDialog.Show("密码长度不够");
                return;
            }
            string passwordCheckText = passwordCheck.text.Trim();

            if (passwordText != passwordCheckText)
            {
                CAlertDialog.Show("两次密码不一致");
                return;
            }
            string nameText = nameInput.text.Trim();

            if (string.IsNullOrEmpty(nameText) || nameText.Length < 2)
            {
                CAlertDialog.Show("名字长度不够");
                return;
            }
            this.StartCoroutine(ToSubmit(accountText, passwordText, nameText));
        }
Esempio n. 2
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 public void SkillLevelUp(int id)
 {
     App.Model.MSkill mSkill = System.Array.Find(character.Skills, s => s.Id == id);
     if (Global.SUser.self.Silver < mSkill.Master.price)
     {
         CAlertDialog.Show("银两不够");
         return;
     }
     StartCoroutine(SkillLevelUpRun(id, mSkill));
 }
Esempio n. 3
0
        public void ClickSkillNode(int index)
        {
            MCharacter mCharacter = cBattlefield.charactersManager.GetCharacter(index);

            if (mCharacter == null || !cBattlefield.charactersManager.IsInSkillDistance(mCharacter, this.mCharacter))
            {
                CharacterReturnNone();
                return;
            }
            bool sameBelong = cBattlefield.charactersManager.IsSameBelong(mCharacter.Belong, this.mCharacter.Belong);
            bool useToEnemy = this.mCharacter.CurrentSkill.UseToEnemy;

            if (!(useToEnemy ^ sameBelong))
            {
                CAlertDialog.Show("belong不对");
                return;
            }
            this.mCharacter.Target = mCharacter;
            mCharacter.Target      = this.mCharacter;
            //attackCharacterList.Clear();
            if (useToEnemy)
            {
                bool forceFirst = (mCharacter.CurrentSkill != null && mCharacter.CurrentSkill.Master.effect.special == App.Model.Master.SkillEffectSpecial.force_first);
                if (forceFirst && cBattlefield.charactersManager.IsInSkillDistance(this.mCharacter, mCharacter))
                {
                    //先手攻击
                    SetActionCharacterList(mCharacter, this.mCharacter, true);
                }
                else
                {
                    SetActionCharacterList(this.mCharacter, mCharacter, true);
                }
            }
            else
            {
                SetActionCharacterList(this.mCharacter, mCharacter, false);
            }
            cBattlefield.tilesManager.ClearCurrentTiles();
            cBattlefield.CloseOperatingMenu();
            cBattlefield.HideBattleCharacterPreviewDialog();
            cBattlefield.battleMode        = CBattlefield.BattleMode.actioning;
            cBattlefield.ActionEndHandler += OnActionComplete;
            OnActionComplete();
        }
Esempio n. 4
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        public void OnClickGacha()
        {
            if (labelFree == null || !labelFree.gameObject.activeSelf)
            {
                if (gachaPrice.price_type == App.Model.PriceType.gold && Global.SUser.self.Gold < gachaPrice.price)
                {
                    CAlertDialog.Show("元宝不够");
                    return;
                }
                else if (gachaPrice.price_type == App.Model.PriceType.silver && Global.SUser.self.Silver < gachaPrice.price)
                {
                    CAlertDialog.Show("银两不够");
                    return;
                }
            }
            VGachaChild gachaChild = this.GetComponentInParent <VGachaChild>();

            gachaChild.OnClickGacha(gachaPrice.child_id, gachaPrice.cnt, labelFree != null && labelFree.gameObject.activeSelf);
        }
Esempio n. 5
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 public void ItemRelive()
 {
     CAlertDialog.Show("待开发");
 }
Esempio n. 6
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 public void GoldRelive()
 {
     CAlertDialog.Show("待开发");
 }