Esempio n. 1
0
        protected override void OnMouseDown(MouseEventArgs e)
        {
            base.OnMouseDown(e);

            m_MouseButtonsDown |= e.Button;
            Capture             = true;

            switch (m_ManipulationState)
            {
            case MANIPULATION_STATE.CROP_RECTANGLE:
            {                           // Take care of crop rectangle manipulation
                if (m_CropRectangleManipulatedSpot == CROP_RECTANGLE_SPOT.NONE)
                {
                    return;                             // Nothing to manipulate...
                }
                m_CropRectangleManipulationStarted = true;
                break;
            }

            case MANIPULATION_STATE.CALIBRATION_TARGET:
            {                           // Take care of calibration manipulation
                if (m_CalibrationStage == CALIBRATION_STAGE.PICK_CENTER)
                {
                    m_CalibrationStage = CALIBRATION_STAGE.SET_RADIUS;
                }
                else if (m_CalibrationStage == CALIBRATION_STAGE.SET_RADIUS)
                {                                                   // We're done! Notify!
                    m_CalibrationDelegate(m_CalibrationCenter, m_CalibrationRadius);
                    ManipulationState = MANIPULATION_STATE.STOPPED; // End manipulation
                }
                break;
            }
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Starts calibration target picking mode (user is expected to place the target with the mouse, then change the radius so the calibration can take place)
 /// </summary>
 /// <param name="_Notify"></param>
 public void                             StartCalibrationTargetPicking(CalibrationDone _Notify)
 {
     m_CalibrationDelegate = _Notify;
     m_CalibrationRadius   = 0.0f;
     ManipulationState     = MANIPULATION_STATE.CALIBRATION_TARGET;
     m_CalibrationStage    = CALIBRATION_STAGE.PICK_CENTER;
 }
Esempio n. 3
0
        protected override void OnMouseDown( MouseEventArgs e )
        {
            base.OnMouseDown( e );

            m_MouseButtonsDown |= e.Button;
            Capture = true;

            switch ( m_ManipulationState )
            {
                case MANIPULATION_STATE.CROP_RECTANGLE:
                {	// Take care of crop rectangle manipulation
                    if ( m_CropRectangleManipulatedSpot == CROP_RECTANGLE_SPOT.NONE )
                        return;	// Nothing to manipulate...

                    m_CropRectangleManipulationStarted = true;
                    break;
                }

                case MANIPULATION_STATE.CALIBRATION_TARGET:
                {	// Take care of calibration manipulation
                    if ( m_CalibrationStage == CALIBRATION_STAGE.PICK_CENTER )
                        m_CalibrationStage = CALIBRATION_STAGE.SET_RADIUS;
                    else if ( m_CalibrationStage == CALIBRATION_STAGE.SET_RADIUS )
                    {	// We're done! Notify!
                        m_CalibrationDelegate( m_CalibrationCenter, m_CalibrationRadius );
                        ManipulationState = MANIPULATION_STATE.STOPPED;		// End manipulation
                    }
                    break;
                }
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Starts calibration target picking mode (user is expected to place the target with the mouse, then change the radius so the calibration can take place)
 /// </summary>
 /// <param name="_Notify"></param>
 public void StartCalibrationTargetPicking( CalibrationDone _Notify )
 {
     m_CalibrationDelegate = _Notify;
     m_CalibrationRadius = 0.0f;
     ManipulationState = MANIPULATION_STATE.CALIBRATION_TARGET;
     m_CalibrationStage = CALIBRATION_STAGE.PICK_CENTER;
 }