private void ComputeFrameSynodic(RenderContext11 renderContext)
        {
            // A synodic frame is a rotating frame of reference in which
            // the x-axis is the direction between the bodies in a two-body
            // system. The origin is at the secondary body, and +x points
            // in the direction opposite the primary. The z-axis is in the orbital
            // plane and normal to x; it points in the direction of the instantaneous
            // orbital velocity of the secondary.

            // The origin is offset by then translation. The five libration points in a
            // two-body system can be approximated by choosing different offsets. For
            // example, the Sun-Earth L2 point is approximated by using x = 1,500,000 km, y = 0 and z = 0.

            WorldMatrix = Matrix3d.Identity;
            double localScale = (1 / renderContext.NominalRadius) * Scale * MeanRadius;

            WorldMatrix.Scale(new Vector3d(localScale, localScale, localScale));
            WorldMatrix.Rotate(Quaternion.RotationYawPitchRoll((float)((Heading) / 180.0 * Math.PI), (float)(Pitch / 180.0 * Math.PI), (float)(Roll / 180.0 * Math.PI)));
            WorldMatrix.Translate(Translation / 6371.000);

            // Currently we assume the Sun-Earth system
            double   jd     = SpaceTimeController.JNow;
            double   B      = CAACoordinateTransformation.DegreesToRadians(CAAEarth.EclipticLatitude(jd));
            double   L      = CAACoordinateTransformation.DegreesToRadians(CAAEarth.EclipticLongitude(jd));
            Vector3d eclPos = new Vector3d(Math.Cos(L) * Math.Cos(B), Math.Sin(L) * Math.Cos(B), Math.Sin(B));

            // Just approximate the orbital velocity for now
            Vector3d eclVel = Vector3d.Cross(eclPos, new Vector3d(0.0, 0.0, 1.0));

            eclVel.Normalize();

            // Convert to WWT's coordinate convention by swapping Y and Z
            eclPos = new Vector3d(eclPos.X, eclPos.Z, eclPos.Y);
            eclVel = new Vector3d(eclVel.X, eclVel.Z, eclVel.Y);

            Vector3d xaxis    = eclPos;
            Vector3d yaxis    = Vector3d.Cross(eclVel, eclPos);
            Vector3d zaxis    = eclVel;
            Matrix3d rotation = new Matrix3d(xaxis.X, yaxis.X, zaxis.X, 0, xaxis.Y, yaxis.Y, zaxis.Y, 0, xaxis.Z, yaxis.Z, zaxis.Z, 0, 0, 0, 0, 1);

            // Convert from ecliptic to J2000 EME (equatorial) system
            double earthObliquity = CAACoordinateTransformation.DegreesToRadians(Coordinates.MeanObliquityOfEcliptic(jd));

            rotation = rotation * Matrix3d.RotationX(-earthObliquity);

            WorldMatrix.Multiply(rotation);
        }
Esempio n. 2
0
//Static methods

    //////////////////////////////// Implementation ///////////////////////////////

    public static CAAPhysicalSunDetails Calculate(double JD)
    {
        double theta = CAACoordinateTransformation.MapTo0To360Range((JD - 2398220) * 360 / 25.38);
        double I     = 7.25;
        double K     = 73.6667 + 1.3958333 * (JD - 2396758) / 36525;

        //Calculate the apparent longitude of the sun (excluding the effect of nutation)
        double L           = CAAEarth.EclipticLongitude(JD);
        double R           = CAAEarth.RadiusVector(JD);
        double SunLong     = L + 180 - CAACoordinateTransformation.DMSToDegrees(0, 0, 20.4898 / R);
        double SunLongDash = SunLong + CAACoordinateTransformation.DMSToDegrees(0, 0, CAANutation.NutationInLongitude(JD));

        double epsilon = CAANutation.TrueObliquityOfEcliptic(JD);

        //Convert to radians
        epsilon     = CAACoordinateTransformation.DegreesToRadians(epsilon);
        SunLong     = CAACoordinateTransformation.DegreesToRadians(SunLong);
        SunLongDash = CAACoordinateTransformation.DegreesToRadians(SunLongDash);
        K           = CAACoordinateTransformation.DegreesToRadians(K);
        I           = CAACoordinateTransformation.DegreesToRadians(I);
        theta       = CAACoordinateTransformation.DegreesToRadians(theta);

        double x = Math.Atan(-Math.Cos(SunLong) * Math.Tan(epsilon));
        double y = Math.Atan(-Math.Cos(SunLong - K) * Math.Tan(I));

        CAAPhysicalSunDetails details = new CAAPhysicalSunDetails();

        details.P  = CAACoordinateTransformation.RadiansToDegrees(x + y);
        details.B0 = CAACoordinateTransformation.RadiansToDegrees(Math.Asin(Math.Sin(SunLong - K) * Math.Sin(I)));

        double eta = Math.Atan(Math.Tan(SunLong - K) * Math.Cos(I));

        details.L0 = CAACoordinateTransformation.MapTo0To360Range(CAACoordinateTransformation.RadiansToDegrees(eta - theta));

        return(details);
    }
//Static methods

    //////////////////////////////// Implementation ///////////////////////////////

    public static CAAPhysicalJupiterDetails Calculate(double JD)
    {
        //What will be the return value
        CAAPhysicalJupiterDetails details = new CAAPhysicalJupiterDetails();

        //Step 1
        double d         = JD - 2433282.5;
        double T1        = d / 36525;
        double alpha0    = 268.00 + 0.1061 * T1;
        double alpha0rad = CT.D2R(alpha0);
        double delta0    = 64.50 - 0.0164 * T1;
        double delta0rad = CT.D2R(delta0);

        //Step 2
        double W1 = CT.M360(17.710 + 877.90003539 * d);
        double W2 = CT.M360(16.838 + 870.27003539 * d);

        //Step 3
        double l0    = CAAEarth.EclipticLongitude(JD);
        double l0rad = CT.D2R(l0);
        double b0    = CAAEarth.EclipticLatitude(JD);
        double b0rad = CT.D2R(b0);
        double R     = CAAEarth.RadiusVector(JD);

        //Step 4
        double l    = CAAJupiter.EclipticLongitude(JD);
        double lrad = CT.D2R(l);
        double b    = CAAJupiter.EclipticLatitude(JD);
        double brad = CT.D2R(b);
        double r    = CAAJupiter.RadiusVector(JD);

        //Step 5
        double x     = r * Math.Cos(brad) * Math.Cos(lrad) - R * Math.Cos(l0rad);
        double y     = r * Math.Cos(brad) * Math.Sin(lrad) - R * Math.Sin(l0rad);
        double z     = r * Math.Sin(brad) - R * Math.Sin(b0rad);
        double DELTA = Math.Sqrt(x * x + y * y + z * z);

        //Step 6
        l   -= 0.012990 * DELTA / (r * r);
        lrad = CT.D2R(l);

        //Step 7
        x     = r * Math.Cos(brad) * Math.Cos(lrad) - R * Math.Cos(l0rad);
        y     = r * Math.Cos(brad) * Math.Sin(lrad) - R * Math.Sin(l0rad);
        z     = r * Math.Sin(brad) - R * Math.Sin(b0rad);
        DELTA = Math.Sqrt(x * x + y * y + z * z);

        //Step 8
        double e0    = CAANutation.MeanObliquityOfEcliptic(JD);
        double e0rad = CT.D2R(e0);

        //Step 9
        double alphas = Math.Atan2(Math.Cos(e0rad) * Math.Sin(lrad) - Math.Sin(e0rad) * Math.Tan(brad), Math.Cos(lrad));
        double deltas = Math.Asin(Math.Cos(e0rad) * Math.Sin(brad) + Math.Sin(e0rad) * Math.Cos(brad) * Math.Sin(lrad));

        //Step 10
        details.DS = CT.R2D(Math.Asin(-Math.Sin(delta0rad) * Math.Sin(deltas) - Math.Cos(delta0rad) * Math.Cos(deltas) * Math.Cos(alpha0rad - alphas)));

        //Step 11
        double u        = y * Math.Cos(e0rad) - z * Math.Sin(e0rad);
        double v        = y * Math.Sin(e0rad) + z * Math.Cos(e0rad);
        double alpharad = Math.Atan2(u, x);
        double alpha    = CT.R2D(alpharad);
        double deltarad = Math.Atan2(v, Math.Sqrt(x * x + u * u));
        double delta    = CT.R2D(deltarad);
        double xi       = Math.Atan2(Math.Sin(delta0rad) * Math.Cos(deltarad) * Math.Cos(alpha0rad - alpharad) - Math.Sin(deltarad) * Math.Cos(delta0rad), Math.Cos(deltarad) * Math.Sin(alpha0rad - alpharad));

        //Step 12
        details.DE = CT.R2D(Math.Asin(-Math.Sin(delta0rad) * Math.Sin(deltarad) - Math.Cos(delta0rad) * Math.Cos(deltarad) * Math.Cos(alpha0rad - alpharad)));

        //Step 13
        details.Geometricw1 = CT.M360(W1 - CT.R2D(xi) - 5.07033 * DELTA);
        details.Geometricw2 = CT.M360(W2 - CT.R2D(xi) - 5.02626 * DELTA);

        //Step 14
        double C = 57.2958 * (2 * r * DELTA + R * R - r * r - DELTA * DELTA) / (4 * r * DELTA);

        if (Math.Sin(lrad - l0rad) > 0)
        {
            details.Apparentw1 = CT.M360(details.Geometricw1 + C);
            details.Apparentw2 = CT.M360(details.Geometricw2 + C);
        }
        else
        {
            details.Apparentw1 = CT.M360(details.Geometricw1 - C);
            details.Apparentw2 = CT.M360(details.Geometricw2 - C);
        }

        //Step 15
        double NutationInLongitude = CAANutation.NutationInLongitude(JD);
        double NutationInObliquity = CAANutation.NutationInObliquity(JD);

        e0   += NutationInObliquity / 3600;
        e0rad = CT.D2R(e0);

        //Step 16
        alpha   += 0.005693 * (Math.Cos(alpharad) * Math.Cos(l0rad) * Math.Cos(e0rad) + Math.Sin(alpharad) * Math.Sin(l0rad)) / Math.Cos(deltarad);
        alpha    = CT.M360(alpha);
        alpharad = CT.D2R(alpha);
        delta   += 0.005693 * (Math.Cos(l0rad) * Math.Cos(e0rad) * (Math.Tan(e0rad) * Math.Cos(deltarad) - Math.Sin(alpharad) * Math.Sin(deltarad)) + Math.Cos(alpharad) * Math.Sin(deltarad) * Math.Sin(l0rad));
        deltarad = CT.D2R(delta);

        //Step 17
        double NutationRA   = CAANutation.NutationInRightAscension(alpha / 15, delta, e0, NutationInLongitude, NutationInObliquity);
        double alphadash    = alpha + NutationRA / 3600;
        double alphadashrad = CT.D2R(alphadash);
        double NutationDec  = CAANutation.NutationInDeclination(alpha / 15, delta, e0, NutationInLongitude, NutationInObliquity);
        double deltadash    = delta + NutationDec / 3600;
        double deltadashrad = CT.D2R(deltadash);

        NutationRA = CAANutation.NutationInRightAscension(alpha0 / 15, delta0, e0, NutationInLongitude, NutationInObliquity);
        double alpha0dash    = alpha0 + NutationRA / 3600;
        double alpha0dashrad = CT.D2R(alpha0dash);

        NutationDec = CAANutation.NutationInDeclination(alpha0 / 15, delta0, e0, NutationInLongitude, NutationInObliquity);
        double delta0dash    = delta0 + NutationDec / 3600;
        double delta0dashrad = CT.D2R(delta0dash);

        //Step 18
        details.P = CT.M360(CT.R2D(Math.Atan2(Math.Cos(delta0dashrad) * Math.Sin(alpha0dashrad - alphadashrad), Math.Sin(delta0dashrad) * Math.Cos(deltadashrad) - Math.Cos(delta0dashrad) * Math.Sin(deltadashrad) * Math.Cos(alpha0dashrad - alphadashrad))));

        return(details);
    }
//Static methods

    //////////////////////////////// Implementation ///////////////////////////////

    public static CAASaturnRingDetails Calculate(double JD)
    {
        //What will be the return value
        CAASaturnRingDetails details = new CAASaturnRingDetails();

        double T  = (JD - 2451545) / 36525;
        double T2 = T * T;

        //Step 1. Calculate the inclination of the plane of the ring and the longitude of the ascending node referred to the ecliptic and mean equinox of the date
        double i        = 28.075216 - 0.012998 * T + 0.000004 * T2;
        double irad     = CT.D2R(i);
        double omega    = 169.508470 + 1.394681 * T + 0.000412 * T2;
        double omegarad = CT.D2R(omega);

        //Step 2. Calculate the heliocentric longitude, latitude and radius vector of the Earth in the FK5 system
        double l0 = CAAEarth.EclipticLongitude(JD);
        double b0 = CAAEarth.EclipticLatitude(JD);

        l0 += CAAFK5.CorrectionInLongitude(l0, b0, JD);
        double l0rad = CT.D2R(l0);

        b0 += CAAFK5.CorrectionInLatitude(l0, JD);
        double b0rad = CT.D2R(b0);
        double R     = CAAEarth.RadiusVector(JD);

        //Step 3. Calculate the corresponding coordinates l,b,r for Saturn but for the instance t-lightraveltime
        double DELTA = 9;
        double PreviousEarthLightTravelTime = 0;
        double EarthLightTravelTime         = ELL.DistanceToLightTime(DELTA);
        double JD1      = JD - EarthLightTravelTime;
        bool   bIterate = true;
        double x        = 0;
        double y        = 0;
        double z        = 0;
        double l        = 0;
        double b        = 0;
        double r        = 0;

        while (bIterate)
        {
            //Calculate the position of Saturn
            l  = CAASaturn.EclipticLongitude(JD1);
            b  = CAASaturn.EclipticLatitude(JD1);
            l += CAAFK5.CorrectionInLongitude(l, b, JD1);
            b += CAAFK5.CorrectionInLatitude(l, JD1);

            double lrad = CT.D2R(l);
            double brad = CT.D2R(b);
            r = CAASaturn.RadiusVector(JD1);

            //Step 4
            x     = r * Math.Cos(brad) * Math.Cos(lrad) - R * Math.Cos(l0rad);
            y     = r * Math.Cos(brad) * Math.Sin(lrad) - R * Math.Sin(l0rad);
            z     = r * Math.Sin(brad) - R * Math.Sin(b0rad);
            DELTA = Math.Sqrt(x * x + y * y + z * z);
            EarthLightTravelTime = ELL.DistanceToLightTime(DELTA);

            //Prepare for the next loop around
            bIterate = (Math.Abs(EarthLightTravelTime - PreviousEarthLightTravelTime) > 2E-6); //2E-6 corresponds to 0.17 of a second
            if (bIterate)
            {
                JD1 = JD - EarthLightTravelTime;
                PreviousEarthLightTravelTime = EarthLightTravelTime;
            }
        }

        //Step 5. Calculate Saturn's geocentric Longitude and Latitude
        double lambda = Math.Atan2(y, x);
        double beta   = Math.Atan2(z, Math.Sqrt(x * x + y * y));

        //Step 6. Calculate B, a and b
        details.B = Math.Asin(Math.Sin(irad) * Math.Cos(beta) * Math.Sin(lambda - omegarad) - Math.Cos(irad) * Math.Sin(beta));
        details.a = 375.35 / DELTA;
        details.b = details.a * Math.Sin(Math.Abs(details.B));
        details.B = CT.R2D(details.B);

        //Step 7. Calculate the longitude of the ascending node of Saturn's orbit
        double N        = 113.6655 + 0.8771 * T;
        double Nrad     = CT.D2R(N);
        double ldash    = l - 0.01759 / r;
        double ldashrad = CT.D2R(ldash);
        double bdash    = b - 0.000764 * Math.Cos(ldashrad - Nrad) / r;
        double bdashrad = CT.D2R(bdash);

        //Step 8. Calculate Bdash
        details.Bdash = CT.R2D(Math.Asin(Math.Sin(irad) * Math.Cos(bdashrad) * Math.Sin(ldashrad - omegarad) - Math.Cos(irad) * Math.Sin(bdashrad)));

        //Step 9. Calculate DeltaU
        double U1 = Math.Atan2(Math.Sin(irad) * Math.Sin(bdashrad) + Math.Cos(irad) * Math.Cos(bdashrad) * Math.Sin(ldashrad - omegarad), Math.Cos(bdashrad) * Math.Cos(ldashrad - omegarad));
        double U2 = Math.Atan2(Math.Sin(irad) * Math.Sin(beta) + Math.Cos(irad) * Math.Cos(beta) * Math.Sin(lambda - omegarad), Math.Cos(beta) * Math.Cos(lambda - omegarad));

        details.DeltaU = CT.R2D(Math.Abs(U1 - U2));

        //Step 10. Calculate the Nutations
        double Obliquity           = CAANutation.TrueObliquityOfEcliptic(JD);
        double NutationInLongitude = CAANutation.NutationInLongitude(JD);

        //Step 11. Calculate the Ecliptical longitude and latitude of the northern pole of the ring plane
        double lambda0 = omega - 90;
        double beta0   = 90 - i;

        //Step 12. Correct lambda and beta for the aberration of Saturn
        lambda += CT.D2R(0.005693 * Math.Cos(l0rad - lambda) / Math.Cos(beta));
        beta   += CT.D2R(0.005693 * Math.Sin(l0rad - lambda) * Math.Sin(beta));

        //Step 13. Add nutation in longitude to lambda0 and lambda
        //double NLrad = CAACoordinateTransformation::DegreesToRadians(NutationInLongitude/3600);
        lambda   = CT.R2D(lambda);
        lambda  += NutationInLongitude / 3600;
        lambda   = CT.M360(lambda);
        lambda0 += NutationInLongitude / 3600;
        lambda0  = CT.M360(lambda0);

        //Step 14. Convert to equatorial coordinates
        beta = CT.R2D(beta);
        COR    GeocentricEclipticSaturn = CT.Ec2Eq(lambda, beta, Obliquity);
        double alpha = CT.H2R(GeocentricEclipticSaturn.X);
        double delta = CT.D2R(GeocentricEclipticSaturn.Y);
        COR    GeocentricEclipticNorthPole = CT.Ec2Eq(lambda0, beta0, Obliquity);
        double alpha0 = CT.H2R(GeocentricEclipticNorthPole.X);
        double delta0 = CT.D2R(GeocentricEclipticNorthPole.Y);

        //Step 15. Calculate the Position angle
        details.P = CT.R2D(Math.Atan2(Math.Cos(delta0) * Math.Sin(alpha0 - alpha), Math.Sin(delta0) * Math.Cos(delta) - Math.Cos(delta0) * Math.Sin(delta) * Math.Cos(alpha0 - alpha)));

        return(details);
    }
Esempio n. 5
0
    public static EPD Calculate(double JD, EO @object)
    {
        //What will the the return value
        EPD details = new EPD();

        double JD0   = JD;
        double L0    = 0;
        double B0    = 0;
        double R0    = 0;
        double cosB0 = 0;

        if (@object != EO.SUN)
        {
            L0    = CAAEarth.EclipticLongitude(JD0);
            B0    = CAAEarth.EclipticLatitude(JD0);
            R0    = CAAEarth.RadiusVector(JD0);
            L0    = CT.D2R(L0);
            B0    = CT.D2R(B0);
            cosB0 = Math.Cos(B0);
        }


        //Calculate the initial values
        double L = 0;
        double B = 0;
        double R = 0;

        double Lrad;
        double Brad;
        double cosB;
        double cosL;
        double x;
        double y;
        double z;
        bool   bRecalc      = true;
        bool   bFirstRecalc = true;
        double LPrevious    = 0;
        double BPrevious    = 0;
        double RPrevious    = 0;

        while (bRecalc)
        {
            switch (@object)
            {
            case EO.SUN:
            {
                L = CAASun.GeometricEclipticLongitude(JD0);
                B = CAASun.GeometricEclipticLatitude(JD0);
                R = CAAEarth.RadiusVector(JD0);
                break;
            }

            case EO.MERCURY:
            {
                L = CAAMercury.EclipticLongitude(JD0);
                B = CAAMercury.EclipticLatitude(JD0);
                R = CAAMercury.RadiusVector(JD0);
                break;
            }

            case EO.VENUS:
            {
                L = CAAVenus.EclipticLongitude(JD0);
                B = CAAVenus.EclipticLatitude(JD0);
                R = CAAVenus.RadiusVector(JD0);
                break;
            }

            case EO.MARS:
            {
                L = CAAMars.EclipticLongitude(JD0);
                B = CAAMars.EclipticLatitude(JD0);
                R = CAAMars.RadiusVector(JD0);
                break;
            }

            case EO.JUPITER:
            {
                L = CAAJupiter.EclipticLongitude(JD0);
                B = CAAJupiter.EclipticLatitude(JD0);
                R = CAAJupiter.RadiusVector(JD0);
                break;
            }

            case EO.SATURN:
            {
                L = CAASaturn.EclipticLongitude(JD0);
                B = CAASaturn.EclipticLatitude(JD0);
                R = CAASaturn.RadiusVector(JD0);
                break;
            }

            case EO.URANUS:
            {
                L = CAAUranus.EclipticLongitude(JD0);
                B = CAAUranus.EclipticLatitude(JD0);
                R = CAAUranus.RadiusVector(JD0);
                break;
            }

            case EO.NEPTUNE:
            {
                L = CAANeptune.EclipticLongitude(JD0);
                B = CAANeptune.EclipticLatitude(JD0);
                R = CAANeptune.RadiusVector(JD0);
                break;
            }

            case EO.PLUTO:
            {
                L = CAAPluto.EclipticLongitude(JD0);
                B = CAAPluto.EclipticLatitude(JD0);
                R = CAAPluto.RadiusVector(JD0);
                break;
            }

            default:
            {
                Debug.Assert(false);
                break;
            }
            }

            if (!bFirstRecalc)
            {
                bRecalc   = ((Math.Abs(L - LPrevious) > 0.00001) || (Math.Abs(B - BPrevious) > 0.00001) || (Math.Abs(R - RPrevious) > 0.000001));
                LPrevious = L;
                BPrevious = B;
                RPrevious = R;
            }
            else
            {
                bFirstRecalc = false;
            }



            //Calculate the new value
            if (bRecalc)
            {
                double distance = 0;
                if (@object != EO.SUN)
                {
                    Lrad     = CT.D2R(L);
                    Brad     = CT.D2R(B);
                    cosB     = Math.Cos(Brad);
                    cosL     = Math.Cos(Lrad);
                    x        = R * cosB * cosL - R0 * cosB0 * Math.Cos(L0);
                    y        = R * cosB * Math.Sin(Lrad) - R0 * cosB0 * Math.Sin(L0);
                    z        = R * Math.Sin(Brad) - R0 * Math.Sin(B0);
                    distance = Math.Sqrt(x * x + y * y + z * z);
                }
                else
                {
                    distance = R; //Distance to the sun from the earth is in fact the radius vector
                }
                //Prepare for the next loop around
                JD0 = JD - ELL.DistanceToLightTime(distance);
            }
        }

        Lrad = CT.D2R(L);
        Brad = CT.D2R(B);
        cosB = Math.Cos(Brad);
        cosL = Math.Cos(Lrad);
        x    = R * cosB * cosL - R0 * cosB0 * Math.Cos(L0);
        y    = R * cosB * Math.Sin(Lrad) - R0 * cosB0 * Math.Sin(L0);
        z    = R * Math.Sin(Brad) - R0 * Math.Sin(B0);
        double x2 = x * x;
        double y2 = y * y;

        details.ApparentGeocentricLatitude  = CT.R2D(Math.Atan2(z, Math.Sqrt(x2 + y2)));
        details.ApparentGeocentricDistance  = Math.Sqrt(x2 + y2 + z * z);
        details.ApparentGeocentricLongitude = CT.M360(CT.R2D(Math.Atan2(y, x)));
        details.ApparentLightTime           = ELL.DistanceToLightTime(details.ApparentGeocentricDistance);

        //Adjust for Aberration
        COR Aberration = ABR.EclipticAberration(details.ApparentGeocentricLongitude, details.ApparentGeocentricLatitude, JD);

        details.ApparentGeocentricLongitude += Aberration.X;
        details.ApparentGeocentricLatitude  += Aberration.Y;

        //convert to the FK5 system
        double DeltaLong = CAAFK5.CorrectionInLongitude(details.ApparentGeocentricLongitude, details.ApparentGeocentricLatitude, JD);

        details.ApparentGeocentricLatitude  += CAAFK5.CorrectionInLatitude(details.ApparentGeocentricLongitude, JD);
        details.ApparentGeocentricLongitude += DeltaLong;

        //Correct for nutation
        double NutationInLongitude = CAANutation.NutationInLongitude(JD);
        double Epsilon             = CAANutation.TrueObliquityOfEcliptic(JD);

        details.ApparentGeocentricLongitude += CT.DMS2D(0, 0, NutationInLongitude);

        //Convert to RA and Dec
        COR ApparentEqu = CT.Ec2Eq(details.ApparentGeocentricLongitude, details.ApparentGeocentricLatitude, Epsilon);

        details.ApparentGeocentricRA          = ApparentEqu.X;
        details.ApparentGeocentricDeclination = ApparentEqu.Y;

        return(details);
    }
Esempio n. 6
0
//Static methods

    //////////////////////////////// Implementation ///////////////////////////////

    public static CAAPhysicalMarsDetails Calculate(double JD)
    {
        //What will be the return value
        CAAPhysicalMarsDetails details = new CAAPhysicalMarsDetails();

        //Step 1
        double T          = (JD - 2451545) / 36525;
        double Lambda0    = 352.9065 + 1.17330 * T;
        double Lambda0rad = CT.D2R(Lambda0);
        double Beta0      = 63.2818 - 0.00394 * T;
        double Beta0rad   = CT.D2R(Beta0);

        //Step 2
        double l0    = CAAEarth.EclipticLongitude(JD);
        double l0rad = CT.D2R(l0);
        double b0    = CAAEarth.EclipticLatitude(JD);
        double b0rad = CT.D2R(b0);
        double R     = CAAEarth.RadiusVector(JD);

        double PreviousLightTravelTime = 0;
        double LightTravelTime         = 0;
        double x        = 0;
        double y        = 0;
        double z        = 0;
        bool   bIterate = true;
        double DELTA    = 0;
        double l        = 0;
        double lrad     = 0;
        double b        = 0;
        double brad     = 0;
        double r        = 0;

        while (bIterate)
        {
            double JD2 = JD - LightTravelTime;

            //Step 3
            l    = CAAMars.EclipticLongitude(JD2);
            lrad = CT.D2R(l);
            b    = CAAMars.EclipticLatitude(JD2);
            brad = CT.D2R(b);
            r    = CAAMars.RadiusVector(JD2);

            //Step 4
            x               = r * Math.Cos(brad) * Math.Cos(lrad) - R * Math.Cos(l0rad);
            y               = r * Math.Cos(brad) * Math.Sin(lrad) - R * Math.Sin(l0rad);
            z               = r * Math.Sin(brad) - R * Math.Sin(b0rad);
            DELTA           = Math.Sqrt(x * x + y * y + z * z);
            LightTravelTime = ELL.DistanceToLightTime(DELTA);

            //Prepare for the next loop around
            bIterate = (Math.Abs(LightTravelTime - PreviousLightTravelTime) > 2E-6); //2E-6 correponds to 0.17 of a second
            if (bIterate)
            {
                PreviousLightTravelTime = LightTravelTime;
            }
        }

        //Step 5
        double lambdarad = Math.Atan2(y, x);
        double lambda    = CT.R2D(lambdarad);
        double betarad   = Math.Atan2(z, Math.Sqrt(x * x + y * y));
        double beta      = CT.R2D(betarad);

        //Step 6
        details.DE = CT.R2D(Math.Asin(-Math.Sin(Beta0rad) * Math.Sin(betarad) - Math.Cos(Beta0rad) * Math.Cos(betarad) * Math.Cos(Lambda0rad - lambdarad)));

        //Step 7
        double N    = 49.5581 + 0.7721 * T;
        double Nrad = CT.D2R(N);

        double ldash    = l - 0.00697 / r;
        double ldashrad = CT.D2R(ldash);
        double bdash    = b - 0.000225 * (Math.Cos(lrad - Nrad) / r);
        double bdashrad = CT.D2R(bdash);

        //Step 8
        details.DS = CT.R2D(Math.Asin(-Math.Sin(Beta0rad) * Math.Sin(bdashrad) - Math.Cos(Beta0rad) * Math.Cos(bdashrad) * Math.Cos(Lambda0rad - ldashrad)));

        //Step 9
        double W = CT.M360(11.504 + 350.89200025 * (JD - LightTravelTime - 2433282.5));

        //Step 10
        double e0             = CAANutation.MeanObliquityOfEcliptic(JD);
        double e0rad          = CT.D2R(e0);
        COR    PoleEquatorial = CT.Ec2Eq(Lambda0, Beta0, e0);
        double alpha0rad      = CT.H2R(PoleEquatorial.X);
        double delta0rad      = CT.D2R(PoleEquatorial.Y);

        //Step 11
        double u        = y * Math.Cos(e0rad) - z * Math.Sin(e0rad);
        double v        = y * Math.Sin(e0rad) + z * Math.Cos(e0rad);
        double alpharad = Math.Atan2(u, x);
        double alpha    = CT.R2H(alpharad);
        double deltarad = Math.Atan2(v, Math.Sqrt(x * x + u * u));
        double delta    = CT.R2D(deltarad);
        double xi       = Math.Atan2(Math.Sin(delta0rad) * Math.Cos(deltarad) * Math.Cos(alpha0rad - alpharad) - Math.Sin(deltarad) * Math.Cos(delta0rad), Math.Cos(deltarad) * Math.Sin(alpha0rad - alpharad));

        //Step 12
        details.w = CT.M360(W - CT.R2D(xi));

        //Step 13
        double NutationInLongitude = CAANutation.NutationInLongitude(JD);
        double NutationInObliquity = CAANutation.NutationInObliquity(JD);

        //Step 14
        lambda += 0.005693 * Math.Cos(l0rad - lambdarad) / Math.Cos(betarad);
        beta   += 0.005693 * Math.Sin(l0rad - lambdarad) * Math.Sin(betarad);

        //Step 15
        Lambda0   += NutationInLongitude / 3600;
        Lambda0rad = CT.D2R(Lambda0);
        lambda    += NutationInLongitude / 3600;
        lambdarad  = CT.D2R(lambda);
        e0        += NutationInObliquity / 3600;
        e0rad      = CT.D2R(e0rad);

        //Step 16
        COR    ApparentPoleEquatorial = CT.Ec2Eq(Lambda0, Beta0, e0);
        double alpha0dash             = CT.H2R(ApparentPoleEquatorial.X);
        double delta0dash             = CT.D2R(ApparentPoleEquatorial.Y);
        COR    ApparentMars           = CT.Ec2Eq(lambda, beta, e0);
        double alphadash = CT.H2R(ApparentMars.X);
        double deltadash = CT.D2R(ApparentMars.Y);

        //Step 17
        details.P = CT.M360(CT.R2D(Math.Atan2(Math.Cos(delta0dash) * Math.Sin(alpha0dash - alphadash), Math.Sin(delta0dash) * Math.Cos(deltadash) - Math.Cos(delta0dash) * Math.Sin(deltadash) * Math.Cos(alpha0dash - alphadash))));

        //Step 18
        double SunLambda     = CAASun.GeometricEclipticLongitude(JD);
        double SunBeta       = CAASun.GeometricEclipticLatitude(JD);
        COR    SunEquatorial = CT.Ec2Eq(SunLambda, SunBeta, e0);

        details.X = MIFR.PositionAngle(SunEquatorial.X, SunEquatorial.Y, alpha, delta);

        //Step 19
        details.d = 9.36 / DELTA;
        details.k = IFR.IlluminatedFraction2(r, R, DELTA);
        details.q = (1 - details.k) * details.d;

        return(details);
    }
Esempio n. 7
0
//Static methods

    //////////////////////////// Implementation ///////////////////////////////////

    public static double GeometricEclipticLongitude(double JD)
    {
        return(CAACoordinateTransformation.MapTo0To360Range(CAAEarth.EclipticLongitude(JD) + 180));
    }
//Static methods

    //////////////////////////// Implementation ///////////////////////////////////

    public static double GeometricEclipticLongitude(double JD)
    {
        return(CT.M360(CAAEarth.EclipticLongitude(JD) + 180));
    }