public void SendStep() { if ((_online == _max) && _loadedcards) { C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _myidx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } }
private void OnLeadCard(EventCmd e) { if (_type == GameType.GAME) { C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } }
public void OnThrowDice(EventCmd e) { if (_type == GameType.GAME) { C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } }
public void HuCard(EventCmd e) { _oknum++; if (_oknum >= _huscount) { if (_type == GameType.GAME) { C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } } }
public void OnSortCardsAfterDeal(EventCmd e) { _oknum++; if (_oknum == 4) { _oknum = 0; if (_type == GameType.GAME) { UnityEngine.Debug.LogFormat("send step after sort cards."); GameService service = _ctx.QueryService <GameService>(GameService.Name); C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } } }
public SprotoTypeBase OnTakeRestart(SprotoTypeBase requestObj) { try { _fistidx = 0; _fisttake = 0; _curidx = 0; _curtake = 0; _huscount = 0; _oknum = 0; _take1time = 0; _takeround = 0; _takepoint = 0; // 最多是6 _lastidx = 0; _lastCard = null; foreach (var item in _cards) { item.Value.Clear(); } _service.Foreach((Player player) => { player.TakeRestart(); }); { C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); } S2cSprotoType.take_restart.response responseObj = new S2cSprotoType.take_restart.response(); responseObj.errorcode = Errorcode.SUCCESS; return(responseObj); } catch (Exception ex) { UnityEngine.Debug.LogException(ex); S2cSprotoType.take_restart.response responseObj = new S2cSprotoType.take_restart.response(); responseObj.errorcode = Errorcode.FAIL; return(responseObj); } }
public SprotoTypeBase OnOver(SprotoTypeBase requestObj) { try { _service.Foreach((Player player) => { player.Over(); }); C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); S2cSprotoType.over.response responseObj = new S2cSprotoType.over.response(); responseObj.errorcode = Errorcode.SUCCESS; return(responseObj); } catch (Exception ex) { UnityEngine.Debug.LogException(ex); S2cSprotoType.over.response responseObj = new S2cSprotoType.over.response(); responseObj.errorcode = Errorcode.FAIL; return(responseObj); } }
private void OnSettleNext(EventCmd e) { _oknum++; if (_oknum >= _service.Max) { if (_settlesidx >= _settles.Count) { C2sSprotoType.step.request request = new C2sSprotoType.step.request(); request.idx = _service.MyIdx; _ctx.SendReq <C2sProtocol.step>(C2sProtocol.step.Tag, request); return; } _service.Foreach((Player player) => { player.ClearSettle(); S2cSprotoType.settlementitem si = null; S2cSprotoType.settle settle = _settles[_settlesidx]; long idx = 0; if (player.Idx == 1) { idx = 1; if (settle.p1 != null) { si = settle.p1; } } else if (player.Idx == 2) { idx = 2; if (settle.p2 != null) { si = settle.p2; } } else if (player.Idx == 3) { idx = 3; if (settle.p3 != null) { si = settle.p3; } } else if (player.Idx == 4) { idx = 4; if (settle.p4 != null) { si = settle.p4; } } if (si != null) { SettlementItem item = new SettlementItem(); item.Idx = si.idx; item.Chip = si.chip; // 有正负 item.Left = si.left; // 以次值为准 item.Win = si.win; item.Lose = si.lose; item.Gang = si.gang; item.HuCode = si.hucode; item.HuJiao = si.hujiao; item.HuGang = si.hugang; item.HuaZhu = si.huazhu; item.DaJiao = si.dajiao; item.TuiSui = si.tuisui; _service.GetPlayer(idx).AddSettle(item); _service.GetPlayer(idx).Settle(); } }); _settlesidx++; } }