public void Write(BinaryWriter writer) { position.Write(writer); color.Write(writer); writer.Write(type); writer.Write(unknown); }
public void Write(BinaryWriter writer) { writer.Write(unknownA); writer.Write(unknownB); hair_color.Write(writer); writer.Write(flags); writer.Write(unknownC); character_size.Write(writer); writer.Write(head_model); writer.Write(hair_model); writer.Write(hand_model); writer.Write(foot_model); writer.Write(body_model); writer.Write(tail_model); writer.Write(shoulder2_model); writer.Write(wings_model); writer.Write(head_size); writer.Write(body_size); writer.Write(hand_size); writer.Write(foot_size); writer.Write(shoulder2_size); writer.Write(weapon_size); writer.Write(tail_size); writer.Write(shoulder_size); writer.Write(wings_size); writer.Write(body_rotation); hand_rotation.Write(writer); writer.Write(feet_rotation); writer.Write(wing_rotation); writer.Write(tail_rotation); body_offset.Write(writer); head_offset.Write(writer); hand_offset.Write(writer); foot_offset.Write(writer); back_offset.Write(writer); wing_offset.Write(writer); }