private Highscore LoadScore(string name, int level)
    {
        level++;
        var serializer = new XmlSerializer(typeof(ByteSave));

        using (var stream = new FileStream(Application.persistentDataPath + "/Level" + level.ToString() + "/SavedGame_" + name + ".xml", FileMode.Open))
        {
            ByteSave  save  = serializer.Deserialize(stream) as ByteSave;
            Highscore score = (Highscore)ByteArrayToObject(save.save);
            return(score);
        }
    }
    private void SaveScore(Highscore tS, string name, int level, int lastLevel)
    {
        level++;
        tS.level = lastLevel;
        ByteSave toSave = new ByteSave();

        toSave.save = ObjectToByteArray(tS);
        var serializer = new XmlSerializer(typeof(ByteSave));

        using (var stream = new FileStream(Application.persistentDataPath + "/Level" + level.ToString() + "/SavedGame_" + name + ".xml", FileMode.Create))
        {
            serializer.Serialize(stream, toSave);
        }
    }