private void SendFrame(object sender, ElapsedEventArgs args)
    {
        if (Gamedata.Instance.ClinetId < 0)
        {
            return;
        }

        INetworkProtocol protocol = new ByteProtocol();

        protocol.Push((byte)BattleNetworkHandler.MessageType.Frame);
        protocol.Push((byte)Gamedata.Instance.ClinetId);

        protocol.Push(movement.Direction);

        handler.SendMessage(protocol.OutputBytesStream());
    }