void btn_join_Clicked(object sender, EventArgs arg) { // 띄어쓰기 등등 체크해야함. if (tb_Password.Text != tb_chkPassword.Text) { MessageBox.Show("비밀번호 확인 다시하세요", "비번체크"); } else { // 서버에 정보를 보낸후, TcpClient tc = new TcpClient("127.0.0.1", 7000); string msg = tb_ID.Text + " " + tb_Password.Text; byte[] bMsg = Encoding.Unicode.GetBytes(msg); TcpHeader head = new TcpHeader(); head.mode = 1; head.msgsize = (uint)szHeader + (uint)bMsg.Length; ByteField joinInfo = new ByteField(256); joinInfo.setHeader(head); joinInfo.ConcStrAfterHead(bMsg); NetworkStream stream = tc.GetStream(); stream.Write(joinInfo.m_field, 0, joinInfo.m_size); int cnt = 0; ByteField msgFromServ = new ByteField(bytesize); // 헤더수신보장 cnt += stream.Read(msgFromServ.m_field, 0, bytesize - cnt); while (cnt <= 8) { cnt += stream.Read(msgFromServ.m_field, cnt, bytesize - cnt); } int msgze = (int)msgFromServ.getheader().msgsize; while (cnt <= msgze) { cnt += stream.Read(msgFromServ.m_field, cnt, bytesize - cnt); } MessageBox.Show(msgFromServ.getMsgStr()); tc.Close(); stream.Close(); } this.Dispose(true); }
//loginclicked void btnLoginClicked(object sender, MouseEventArgs e) { TcpClient tcpClient = new TcpClient(server, 7000); NetworkStream stream = tcpClient.GetStream(); string id = tbx_ID.Text; string password = tbx_password.Text; ByteField loginmsg = new ByteField(256); string msg = id + " " + password; TcpHeader head; head.mode = 2; head.msgsize = 0; loginmsg.setHeader(head); loginmsg.ConcStrAfterHead(msg); loginmsg.setHeadLenByIndex(); stream.Write(loginmsg.m_field, 0, (int)loginmsg.getheader().msgsize); int cnt = 0; ByteField msgFromServ = new ByteField(256); cnt += stream.Read(msgFromServ.m_field, 0, 256 - cnt); while (cnt < 8) { cnt += stream.Read(msgFromServ.m_field, cnt, 256 - cnt); } if (msgFromServ.getheader().mode == 200) { // 로그인 시작 Form client = new ProfileForm(); ((ProfileForm)client).initData(tbx_ID.Text, tcpClient, msgFromServ.getMsgStr()); client.Show(); this.Hide(); } else { MessageBox.Show("아이디와비밀번호를 확인해주세요"); } }
public void initData(string id, TcpClient tcp, string friendlist) { // 이것이 call되는 시점은 생성자call된 이후 시점. myId = id; connection = tcp; stream = tcp.GetStream(); int idx = 0; int cnt = 0; while (true) { idx = friendlist.IndexOf(' '); if (idx == -1) { break; } string name = friendlist.Substring(0, idx); friendlist = friendlist.Substring(idx); friendlist = friendlist.TrimStart(' '); BtnChatMemManager.getInstance().dicProfileList.Add(name, new ProFileEX(new Size(300, 50), new Point(0, 50 * cnt + 1), name, this)); // this.Size = new Size(300, 500); //lstCprofile.Add(new ProFileEX(new Size(300,50), new Point(0, 0), "정으니",this)); cnt++; } ByteField requestPendingMSg = new ByteField(8); TcpHeader head = new TcpHeader(); head.mode = 400; head.msgsize = 8; requestPendingMSg.setHeader(head); stream.Write(requestPendingMSg.m_field, 0, 8); Thread recv = new Thread(new ThreadStart(takeMsgFromServ)); Thread send = new Thread(new ThreadStart(sendMsgToServ)); recv.Start(); send.Start(); //test }