Esempio n. 1
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 //for disable all menu screens
 void DeActive()
 {
     MainMenuParent.SetActive(false);
     LoadingMenuParent.SetActive(false);
     PlayerSelectionParent.SetActive(false);
     ControlselectionMenuParent.SetActive(false);
     CredtsMenuParent.SetActive(false);
     ByPopupMenuParent.SetActive(false);
     UnSufficentCoinsMenuParent.SetActive(false);
     LevelSelectionMenuParent.SetActive(false);
     StoreMenuParent.SetActive(false);
     InnAppMenuParent.SetActive(false);
     UnsufficentCoinsForPlayerselectionMenu.SetActive(false);
 }
Esempio n. 2
0
 void DeActive()
 {
     MainMenuParent.SetActive(false);
     LoadingMenuParent.SetActive(false);
     PlayerSelectionmenuParent.SetActive(false);
     PlayerSelectionWithCamera.SetActive(false);
     CreditsMenuParent.SetActive(false);
     ByPopupMenuParent.SetActive(false);
     InSufficentCoinsMenuParent.SetActive(false);
     LevelSelectionMenuParent.SetActive(false);
     UpgradesMenuParent.SetActive(false);
     InnAppMenuParent.SetActive(false);
     InsufficentCoinsForPlayerselectionMenu.SetActive(false);
     MissionsMenuParent.SetActive(false);
 }
 //for disable all screens
 void DeActive()
 {
     PlayerGroup.SetActive(false);
     MainMenuParent.SetActive(false);
     //LoadingMenuParent.SetActive (false);
     PlayerSelectionParent.SetActive(false);
     //ControlselectionMenuParent.SetActive (false);
     //CredtsMenuParent.SetActive (false);
     ByPopupMenuParent.SetActive(false);
     UnSufficentCoinsMenuParent.SetActive(false);
     //LevelSelectionMenuParent.SetActive (false);
     //StoreMenuParent.SetActive (false);
     //InnAppMenuParent.SetActive (false);
     UnsufficentCoinsForPlayerselectionMenu.SetActive(false);
 }