private void Update() { if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) { okBtn.ClickFunc(); } }
private void Update() { if (GameObject.Find("scoreman") == null) { } else { m_score = GameObject.Find("scoreman").GetComponent <scoremanager>().s_score; } if (Input.GetKeyDown((KeyCode.Return)) || Input.GetKeyDown(KeyCode.KeypadEnter)) { okBtn.ClickFunc(); } if (Input.GetKeyDown(KeyCode.Escape)) { cancelBtn.ClickFunc(); } }