void Start() { onSwitch = GetComponent <ButtonSwitchesOn>(); myRB = GetComponent <Rigidbody2D>(); originalGravityScale = myRB.gravityScale; if (!startOn) { FlipOnOff(); } }
void Start() { player = FindObjectOfType <PlayerController>(); float gravityValue = Mathf.Abs(Physics2D.gravity.x) + Mathf.Abs(Physics2D.gravity.y); magnetForceDirection = SetForceDirection(mForceDir) * gravityValue; switchOn = GetComponent <ButtonSwitchesOn>(); particles = GetComponent <ParticleSystem>(); boxCol = GetComponent <BoxCollider2D>(); if (!on) { boxCol.enabled = false; particles.Stop(); } }
// Use this for initialization void Start() { lazerSwitch = GetComponent <ButtonSwitchesOn>(); lineRend = GetComponent <LineRenderer>(); box = GetComponent <BoxCollider2D>(); particles = GetComponent <ParticleSystem>(); audioSource = GetComponent <AudioSource>(); particleEmission = particles.emission; if (!on) { lineRend.enabled = false; box.enabled = false; particleEmission.enabled = false; } if (secsOn + secsOff > 0) { if (repeating) { StartCoroutine("OffOnRepeating"); } } }
// Use this for initialization void Start() { switchOn = GetComponent <ButtonSwitchesOn>(); }
// Use this for initialization void Start() { switchOn = GetComponent <ButtonSwitchesOn>(); lazerswitch = GetComponent <SwitchLazer>(); }