// Use this for initialization void Start() { /*stocking the data of positions */ button = FindObjectOfType <ButtonRotation>(); for (int i = 0; i < primaryObj.Length; i++) { primaryPos[i] = primaryObj[i].position; } }
// Use this for initialization void Start() { win = FindObjectOfType <WinObject>(); check = FindObjectOfType <CheckPos>(); button = FindObjectOfType <ButtonRotation>(); }