Esempio n. 1
0
 void ChangeSlots(int newSlot)
 {
     //Clears old slot. This is the problem. It's always one slot behind.
     //Also, it doesn't kick the old item out.
     bPress.selectedSlot = oldSlot;
     bPress.PickSlot();
     bPress.ButtonPress("None");
     //Sets the selected time slot to the first one.
     bPress.selectedSlot = newSlot;
     bPress.PickSlot();
     oldSlot    = newSlot;
     attachedTo = bPress.slctedObj;
     if (bPress.slctedObj == 1)
     {
         this.transform.SetParent(bg1.transform, true);
         Debug.Log("parented1");
     }
     if (bPress.slctedObj == 2)
     {
         this.transform.SetParent(bg2.transform, true);
         Debug.Log("parented2");
     }
     if (bPress.slctedObj == 3)
     {
         this.transform.SetParent(bg3.transform, true);
         Debug.Log("parented3");
     }
 }
Esempio n. 2
0
 void ChangeSlots(int newSlot)
 {
     //Clears old slot.
     bPress.selectedSlot = oldSlot;
     bPress.PickSlot();
     bPress.ButtonPress("None");
     Debug.Log("Cleared Slot");
     //Sets the selected time slot to the first one.
     bPress.selectedSlot = newSlot;
     bPress.PickSlot();
     oldSlot    = newSlot;
     attachedTo = bPress.slctedObj;
     if (bPress.slctedObj == 1)
     {
         this.transform.SetParent(bg1.transform, true);
         Debug.Log("parented1");
     }
     if (bPress.slctedObj == 2)
     {
         this.transform.SetParent(bg2.transform, true);
         Debug.Log("parented2");
     }
     if (bPress.slctedObj == 3)
     {
         this.transform.SetParent(bg3.transform, true);
         Debug.Log("parented3");
     }
 }