public void ContinueGame() { PanelPause.SetActive(false); ButtonPause.SetActive(true); v_on.SetActive(false); v_off.SetActive(false); Time.timeScale = 1; }
public void PauseOn() { PanelPause.SetActive(true); ButtonPause.SetActive(false); Time.timeScale = 0; if (PlayerPrefs.GetInt("Volume") == 0) { v_on.SetActive(false); v_off.SetActive(true); } else { v_on.SetActive(true); v_off.SetActive(false); } }