Esempio n. 1
0
    protected override void Awake()
    {
        //turn off disableWhenIdle
        disableWhenIdle = false;

        buttonMove = GetComponent <ButtonMovement>();
        switchMove = GetComponent <SwitchMovement>();
        source     = GetComponent <AudioSource>();
    }
Esempio n. 2
0
            public void ButtonSuccess(ButtonMovement btnMovement)
            {
                if (score < objectiveNumber)
                {
                    score++;

                    targetFlagPosition = baseFlagPosition + ((Vector3.up * flagStep) * score);

                    feedbackParticle.Play();
                    soundManager.PlayGoodButton();

                    activeButtons.Remove(btnMovement);
                    Destroy(btnMovement.gameObject);
                }
            }
Esempio n. 3
0
    //private RectTransform deathPanel = null;

    // Use this for initialization
    void Start()
    {
        foreach (Image ri in gameObject.GetComponentsInChildren <Image>())
        {
            if (ri.gameObject.name == "Restart" || ri.gameObject.name == "HighScore" || ri.gameObject.name == "Quit")
            {
                ri.alphaHitTestMinimumThreshold = 0.5f;
            }
        }

        foreach (GameObject go in SceneManager.GetActiveScene().GetRootGameObjects())
        {
            foreach (Transform child in go.GetComponentsInChildren <Transform>())
            {
                if (scoreSys == null && child.name == "KMsText")
                {
                    scoreSys = new ScoreSystem(child.GetComponent <Text>());
                }
            }
        }

        for (int i = 0; i < 10; ++i)
        {
            highScores.Add(PlayerPrefs.GetFloat(GlobalScript.TableTag + GlobalScript.ScoreTag + i, float.NaN));
        }

        scoreSys.Start();

        GameObject[] rootGameObjects = gameObject.scene.GetRootGameObjects();
        foreach (GameObject go in rootGameObjects)
        {
            if (pgInstance == null)
            {
                pgInstance = go.GetComponentInChildren <ProceduralGenerator>();
            }
            if (bmInstance == null)
            {
                bmInstance = go.GetComponentInChildren <ButtonMovement>();
            }

            if (pgInstance != null && bmInstance != null)
            {
                break;
            }
        }

        DeathMenuUI.SetActive(false);
    }
Esempio n. 4
0
    void Start()
    {
        button = GetComponentInChildren <ButtonMovement>();
        door   = GetComponentInChildren <DoorMovement>();

        tp           = this.transform.GetChild(0).GetChild(5);
        cam_target   = this.transform.GetChild(1);
        reset_target = this.transform.GetChild(4);

        player = GameObject.Find("Playable_Character");
        mc     = player.GetComponent <MovementController>();

        main_camera     = GameObject.Find("MainCamera").GetComponent <Camera>();
        cutscene_camera = GetComponentInChildren <Camera>();

        can      = GameObject.Find("FadeManager");
        cam_fade = can.GetComponent <FadeManager>();

        if (timed_door)
        {
            shape_mat.GetComponent <MeshRenderer>().material = mat[1];
            door_mat.GetComponent <MeshRenderer>().material  = mat[1];
        }
    }