private void Start()
    {
        switch (pinType)
        {
        case PinType.Dialogue:
            GetComponent <Button>().onClick.AddListener(delegate
            {
                ButtonListenerFunctionsScript.OpenDialogueEditor(GetComponent <Button>());
            });
            break;

        case PinType.Quiz:
            GetComponent <Button>().onClick.AddListener(delegate
            {
                ButtonListenerFunctionsScript.OpenQuizEditor(GetComponent <Button>(), instantiatePanel("QuizEditorBG"));
            });
            break;
        }
    }
    // Adds listeners to the editor buttons
    // Opens the editor panel on click
    // Adds pin to Pin Area
    public void editorSelection(Button b, GameObject go, Sprite s)
    {
        Debug.Log(s.name);
        b.onClick.AddListener(delegate { ButtonListenerFunctionsScript.assign(parent, go); });
        b.onClick.AddListener(delegate { menu.gameObject.SetActive(false); });
        b.onClick.AddListener(delegate { wipePins(); });

        switch (s.name)
        {
        case "pin-dialogue":
            b.onClick.AddListener(delegate {
                ButtonListenerFunctionsScript.OpenDialogueEditor(b);
            });
            //b.onClick.AddListener(delegate { ButtonListenerFunctionsScript.OpenDialogueEditor(b, instantiatePanel("DialogueEditorBG")); });
            go.transform.name = "DialoguePin";
            go.transform.Find("Item Background/ItemIcon").GetComponent <ToolTipInfoScript> ().tooltipName = "DialoguePin";
            break;

        case "pin-quiz":
            b.onClick.AddListener(delegate {
                ButtonListenerFunctionsScript.OpenQuizEditor(b, instantiatePanel("QuizEditorBG"));
            });
            //b.onClick.AddListener(delegate { ButtonListenerFunctionsScript.OpenQuizEditor(b); });
            go.transform.name = "QuizPin";
            go.transform.Find("Item Background/ItemIcon").GetComponent <ToolTipInfoScript> ().tooltipName = "QuizPin";
            break;

        case "pin-mood":
            // Mood listener goes here
            break;

        case "pin-vitals":
            // Vital listener goes here
            break;

        case "pin-flag":
            b.onClick.AddListener(delegate {
                ButtonListenerFunctionsScript.OpenFlagEditor(b, instantiatePanel("FlagEventEditorBG"));
            });
            go.transform.name = "FlagPin";
            go.transform.Find("Item Background/ItemIcon").GetComponent <ToolTipInfoScript> ().tooltipName = "FlagPin";
            break;

        case "pin-event":
            Image eventImg = go.transform.Find("Item Background").GetComponent <Image> ();
            b.onClick.AddListener(delegate {
                ButtonListenerFunctionsScript.OpenEventEditor(b, instantiatePanel("EventEditorBG"));
            });
            b.onClick.AddListener(delegate {
                eventImg.color = new Color(255f, 0f, 0f);
            });
            GameObject.Find("GaudyBG").GetComponent <FlagEventScript> ().eventImage = eventImg;
            go.transform.name = "EventPin";
            go.transform.Find("Item Background/ItemIcon").GetComponent <ToolTipInfoScript> ().tooltipName = "EventPin";
            break;

        default:
            Debug.Log("Pins have been renamed or need to be re-configured");
            break;
        }
    }
Esempio n. 3
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    /**
     * Directly loads the data into the data fields in the current tab
     */
    private void LoadXMLData()
    {
        Transform[] allChildren = transform.gameObject.GetComponentsInChildren <Transform>(true);
        XmlNode     node        = xmlDoc.FirstChild;

        while (node.Value == null && !node.InnerText.Equals(""))
        {
            //Debug.Log (node.Name);
            if (node.Name.Equals("EntryData"))
            {
                if (node.NextSibling != null)
                {
                    node = node.NextSibling;
                }
                else
                {
                    while (node.ParentNode.NextSibling == null)
                    {
                        node = node.ParentNode;
                    }
                    node = node.ParentNode.NextSibling;
                    if (node == xmlDoc.DocumentElement.LastChild)
                    {
                        return;
                    }
                }
            }
            node = AdvNode(node);
            if (node == null)
            {
                Debug.Log("No Data to load.");
                return;
            }
        }

        //Assign values in spaces
        bool addDialogue = false;
        bool addQuiz     = false;
        bool addFlag     = false;
        bool addEvent    = false;

        foreach (Transform child in allChildren)
        {
            //Debug.Log("CHILD: " + child.name);

            if (node != null && (child.name.Equals(node.ParentNode.Name) || (child.name.Equals(node.Name) && node.InnerXml.Equals(""))))
            {
                try
                {
                    if (node.Value != null)
                    {
                        if (child.gameObject.GetComponent <InputField>() != null)
                        {
                            child.gameObject.GetComponent <InputField>().text = UnityWebRequest.UnEscapeURL(node.Value);
                        }
                        else if (child.gameObject.GetComponent <Text>() != null)
                        {
                            child.gameObject.GetComponent <Text>().text = UnityWebRequest.UnEscapeURL(node.Value);
                        }
                        else if (child.gameObject.GetComponent <Dropdown>() != null)
                        {
                            int indexValue = 0;

                            foreach (Dropdown.OptionData myOptionData in child.gameObject.GetComponent <Dropdown>().options)
                            {
                                if (myOptionData.text.Equals(UnityWebRequest.UnEscapeURL(node.Value)))
                                {
                                    break;
                                }
                                indexValue++;
                            }
                            child.gameObject.GetComponent <Dropdown>().value = indexValue;
                        }
                        else if (child.gameObject.GetComponent <Toggle>() != null)
                        {
                            child.gameObject.GetComponent <Toggle>().isOn = bool.Parse(node.Value);

                            //child.gameObject.GetComponent<Text>().text = WWW.UnEscapeURL(node.Value);
                        }
                        else if (child.gameObject.GetComponent <Text>() != null)
                        {
                            child.gameObject.GetComponent <Text>().text = UnityWebRequest.UnEscapeURL(node.Value);
                        }
                    }
                    node = AdvNode(node);

                    while (node != null && node.Value == null && !node.InnerText.Equals(""))
                    {
                        if (Regex.IsMatch(node.Name.ToLower(), "tab[0-9]*$"))
                        {
                            break;
                        }

                        if (node.Name.Equals("EntryData") || node.Name.Equals("DialoguePin") || node.Name.Equals("QuizPin") || node.Name.Equals("FlagPin") || (node.Name.Equals("EventPin")))
                        {
                            findUID(node); // Find uid node and use it as the key
                            if (node.Name.Equals("DialoguePin"))
                            {
                                addDialogue = true;
                                ds.AddDialogue(uid, node.OuterXml);
                            }
                            if (node.Name.Equals("QuizPin"))
                            {
                                addQuiz = true;
                                XmlNode tempNode = node;
                                while (!tempNode.Name.Equals("Parent"))
                                {
                                    tempNode = AdvNode(tempNode);
                                }
                                ds.AddQuiz(tempNode.InnerText, node.InnerXml);
                            }
                            if (node.Name.Equals("FlagPin"))
                            {
                                addFlag = true;
                                ds.AddFlag(uid, node.OuterXml);
                            }
                            if (node.Name.Equals("EventPin"))
                            {
                                addEvent = true;
                            }
                            if (node.NextSibling != null)
                            {
                                node = node.NextSibling;
                            }
                            else
                            {
                                if (node == null)
                                {
                                    break;
                                }
                                if (node == xmlDoc.DocumentElement.LastChild)
                                {
                                    break;
                                }
                                node = node.ParentNode.NextSibling;
                            }
                        }
                        else
                        {
                            node = AdvNode(node);
                        }
                    }
                }
                catch (Exception e)
                {
                    Debug.Log(e.Message);
                }
            }

            if (child.name.Equals("PinArea"))
            {
                if (addDialogue)
                {
                    GameObject pinObj = Resources.Load(GlobalData.resourcePath + "/Prefabs/DialoguePinIcon") as GameObject;
                    pinObj = Instantiate(pinObj, child);
                    Button b = pinObj.AddComponent <Button>();
                    b.onClick.AddListener(delegate {
                        /*b.onClick.AddListener(delegate {*/ ButtonListenerFunctionsScript.OpenDialogueEditor(b); //});
                        //b.onClick.AddListener(delegate { ButtonListenerFunctionsScript.OpenDialogueEditor(b, instantiatePanel("DialogueEditorBG")); });
                    });
                    pinObj.tag  = "Value";
                    pinObj.name = "Dialogue" + "Pin";

                    addDialogue = false;
                }
                if (addQuiz)
                {
                    GameObject pinObj = Resources.Load(GlobalData.resourcePath + "/Prefabs/QuizPinIcon") as GameObject;
                    pinObj = Instantiate(pinObj, child);
                    Button b = pinObj.AddComponent <Button>();
                    b.onClick.AddListener(delegate {
                        //ButtonListenerFunctionsScript.OpenQuizEditor(b);
                        //Delegate d = b.onClick.GetPersistentEventCount();
                        //d.GetInvocationList();
                        /*b.onClick.AddListener(delegate { */ ButtonListenerFunctionsScript.OpenQuizEditor(b, instantiatePanel("QuizEditorBG"));                        //});
                    });
                    pinObj.tag  = "Value";
                    pinObj.name = "Quiz" + "Pin";

                    addQuiz = false;
                }
                if (addFlag)
                {
                    GameObject pinObj = Resources.Load(GlobalData.resourcePath + "/Prefabs/FlagPinIcon") as GameObject;
                    pinObj = Instantiate(pinObj, child);
                    Button b = pinObj.AddComponent <Button>();
                    b.onClick.AddListener(delegate {
                        //ButtonListenerFunctionsScript.OpenFlagEditor(b);
                        b.onClick.AddListener(delegate { ButtonListenerFunctionsScript.OpenFlagEditor(b, instantiatePanel("FlagEventEditorBG")); });
                    });
                    pinObj.tag  = "Value";
                    pinObj.name = "Flag" + "Pin";

                    addFlag = false;
                }
                if (addEvent)
                {
                    GameObject pinObj = Resources.Load(GlobalData.resourcePath + "/Prefabs/EventPinIcon") as GameObject;
                    pinObj = Instantiate(pinObj, child);
                    Button b = pinObj.AddComponent <Button>();
                    b.onClick.AddListener(delegate {
                        ButtonListenerFunctionsScript.OpenEventEditor(b, instantiatePanel("EventEditorBG"));
                    });
                    pinObj.tag  = "Value";
                    pinObj.name = "Event" + "Pin";

                    addEvent = false;
                }
            }
        }
    }