void click() { ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("project_id", projectId.ToString()); but.addParam("project_name", projectName); but.SendToDispatch(); }
public void CallDispatcher(string json) { ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("id", idToModify.ToString()); but.addParam("project_name", projectName); but.SendToDispatch(); }
void click() { ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("project_id", projectId); but.addParam("id", id); but.SendToDispatch(); }
public void click() { ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("rule_id", ruleId.ToString()); but.addParam("project_id", projectId.ToString()); but.addParam("card_id", cardId.ToString()); but.SendToDispatch(); }
void CallDispatcher(string json) { ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("id", projectId); but.addParam("project_id", projectId); but.addParam("project_name", projectName); but.SendToDispatch(); }
void callDispatcher(string json) { print("call"); ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("project_id", projectId.ToString()); but.addParam("id", projectId.ToString()); but.SendToDispatch(); }
public void applyInServerResponse(string json) { Dictionary <string, object> resp = DeserializeJson <Dictionary <string, object> >(json); ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("id", projectId); but.addParam("project_id", projectId); but.addParam("project_name", projectName); but.SendToDispatch(); }
void click() { ButtonListener but = gameObject.GetComponent <ButtonListener>(); ModelCard ModelScr = Model.GetComponent <ModelCard>(); // ModelScr.addCollections("ENTER new card name", "ENTER new description", projectId.ToString()); // but.addParam("id", (ModelScr.getNbElement()).ToString()); but.addParam("project_id", projectId.ToString()); but.addParam("card_id", idToModify.ToString()); but.addParam("project_name", projectName); but.SendToDispatch(); }
public void applyInServerResponse(string json) { model = GameObject.Find("ModelRessource"); ModelRessource modelScr = model.GetComponent <ModelRessource>(); Dictionary <string, object> resp = DeserializeJson <Dictionary <string, object> >(json); ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("id", projectId); but.addParam("project_id", projectId); but.addParam("project_name", projectName); print(modelScr.getNbElement()); but.SendToDispatch(); }
void click() { ModelTest ModelScript = Model.GetComponent <ModelTest>(); ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("description", desc.GetComponent <TMP_InputField>().text); but.addParam("name", name.GetComponent <TMP_InputField>().text); but.addParam("max", max.GetComponent <TMP_InputField>().text); Dictionary <string, string> param = but.getParam(); ModelScript.addCollections(param["name"], param["max"], param["description"], "0", "0", applyInServerResponse); param.Clear(); }
void click() { ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("id", idToModify.ToString()); but.SendToDispatch(); }
void click() { /* inputName = GameObject.Find("InputProjectName"); * inputMin = GameObject.Find("InputMinPlayer"); * inputMax = GameObject.Find("InputMaxPlayer");*/ ButtonListener but = gameObject.GetComponent <ButtonListener>(); if (but != null) { but.addParam("name", inputName.GetComponent <TMP_InputField>().text); but.addParam("min", inputMin.GetComponent <TMP_InputField>().text); but.addParam("max", inputMax.GetComponent <TMP_InputField>().text); // but.addParam("description", inputDesc.GetComponent<TextMeshProUGUI>().text); } but.SendToDispatch(); }
void callDispatcher(string json) { print("call"); ButtonListener but = gameObject.GetComponent <ButtonListener>(); if (but) { but.addParam("project_id", projectId); but.addParam("id", projectId); but.addParam("project_name", projectName); but.SendToDispatch(); } else { Destroy(gameObject.transform.parent.gameObject); } }
void click() { ButtonListener but = gameObject.GetComponent <ButtonListener>(); // Dictionary<string, string> param = new Dictionary<string, string>(); but.addParam("id", projectId.ToString()); print(but.getParam()); but.SendToDispatch(); }