Esempio n. 1
0
        public override void LoadContent()
        {
            ContentManager Content = Game.game.Content;

            screen = Content.Load <Texture2D>(@"MainMenu");
            font   = Content.Load <SpriteFont>(@"Fonts/MenuFont");

            buttonList.SetFont(font);

            // Populate the buttonList now
            buttonList.AddButton("Play Game", PlayGameDelegate);
            buttonList.AddButton("High Scores", HighScoreDelegate);
            buttonList.AddButton("Exit", ExitDelegate);
        }
Esempio n. 2
0
        public void Init(
            IEnumerable <InspectorShelf.InspectorShelfItem> objects,
            Action <object> onInspectionRequested)
        {
            buttonList.Clear();

            foreach (var element in objects)
            {
                var obj = element;
                buttonList.AddButton(obj.Name, () => onInspectionRequested(obj.Object));
            }
        }
        private void SetupPage(DebugMenuItemNode node)
        {
            currentPageNode = node;

            buttonList.Clear();


            if (node.Parent != null)
            {
                buttonList.AddButton($"{backCharacter} Back", () => { SetupPage(node.Parent); });
            }

            foreach (var childNode in node.Children.Values)
            {
                var isFolder   = childNode.IsFolder;
                var buttonText = childNode.Name + (isFolder ? $" {folderArrowCharacter}" : "");

                UnityAction actionFunc = () =>
                {
                    if (isFolder)
                    {
                        SetupPage(childNode);
                    }
                    else
                    {
                        childNode.Action.Invoke();
                        if (childNode.HideOnClick)
                        {
                            debugMenu.Hide();
                        }
                    }
                };

                buttonList.AddButton(buttonText, actionFunc);
            }
        }
 public void Init(IEnumerable <GameObject> objects,
                  Action <GameObject> onSelected,
                  Action <GameObject> onInspectionRequested)
 {
     foreach (var element in objects)
     {
         var obj    = element;
         var button = buttonList.AddButton(obj.name,
                                           () => onSelected(obj));
         var inspectButton = button.GetComponentsInChildren <Button>()
                             .FirstOrDefault(c => c != button);
         if (inspectButton != null)
         {
             inspectButton.onClick.AddListener(() => onInspectionRequested(obj));
         }
     }
 }