} public void TestCreateButton() { ButtonInternal testButtonInternal = CreateTestButtonInternal(); rootWrapper1 = CreateButtonByButtonInternal(testButtonInternal, CreateRootTransform1); ButtonInternalWrapper rootWrapper2 = CreateButtonByButtonInternal(testButtonInternal, CreateRootTransform2); } #region Create Test Button Internal private ButtonInternal CreateTestButtonInternal() { ButtonInternal Root = new ButtonInternal("Root_" + GetRandomInt()); ButtonInternal Sub_1 = new ButtonInternal("Sub_1_" + GetRandomInt()); ButtonInternal Sub_1_1 = new ButtonInternal("Sub_1_1_" + GetRandomInt()); ButtonInternal Sub_1_2 = new ButtonInternal("Sub_1_2_" + GetRandomInt()); ButtonInternal Sub_1_3 = new ButtonInternal("Sub_1_3_" + GetRandomInt()); ButtonInternal Sub_1_4 = new ButtonInternal("Sub_1_4_" + GetRandomInt()); Sub_1.BindSub(Sub_1_1).BindSub(Sub_1_2).BindSub(Sub_1_3).BindSub(Sub_1_4); ButtonInternal Sub_2 = new ButtonInternal("Sub_2_" + GetRandomInt()); ButtonInternal Sub_2_1 = new ButtonInternal("Sub_2_1_" + GetRandomInt()); ButtonInternal Sub_2_2 = new ButtonInternal("Sub_2_2_" + GetRandomInt()); ButtonInternal Sub_2_3 = new ButtonInternal("Sub_2_3_" + GetRandomInt()); Sub_2.BindSub(Sub_2_1).BindSub(Sub_2_2).BindSub(Sub_2_3); ButtonInternal Sub_2_2_1 = new ButtonInternal("Sub_2_2_1_" + GetRandomInt()); ButtonInternal Sub_2_2_2 = new ButtonInternal("Sub_2_2_2_" + GetRandomInt()); ButtonInternal Sub_2_2_3 = new ButtonInternal("Sub_2_2_3_" + GetRandomInt()); Sub_2_2.BindSub(Sub_2_2_1).BindSub(Sub_2_2_2).BindSub(Sub_2_2_3); ButtonInternal Sub_2_2_3_1 = new ButtonInternal("Sub_2_2_3_1_" + GetRandomInt()); ButtonInternal Sub_2_2_3_2 = new ButtonInternal("Sub_2_2_3_2_" + GetRandomInt()); ButtonInternal Sub_2_2_3_3 = new ButtonInternal("Sub_2_2_3_3_" + GetRandomInt()); Sub_2_2_3.BindSub(Sub_2_2_3_1).BindSub(Sub_2_2_3_2).BindSub(Sub_2_2_3_3); ButtonInternal Sub_3 = new ButtonInternal("Sub_3_" + GetRandomInt()); ButtonInternal Sub_3_1 = new ButtonInternal("Sub_3_1_" + GetRandomInt()); ButtonInternal Sub_3_2 = new ButtonInternal("Sub_3_2_" + GetRandomInt()); Sub_3.BindSub(Sub_3_1).BindSub(Sub_3_2); Root.BindSub(Sub_1).BindSub(Sub_2).BindSub(Sub_3); return Root; } private int GetRandomInt() { return UnityEngine.Random.Range(10000, 99999); } #endregion #region Create Button By Button Internal private ButtonInternalWrapper CreateButtonByButtonInternal(ButtonInternal buttonInternal, RectTransform createRootTransform) { if (buttonInternal == null || createRootTransform == null) return null; // 1.create button internal self GameObject buttonRootGo= ButtonGenerate(createRootTransform ,buttonInternal .ButtonName ,CreateConfig .NormalButtonTexture ,CreateConfig .SelectButtonTexture ); EventOnButton btnAdvance = buttonRootGo.AddComponent<EventOnButton>(); buttonRootGo.GetComponent<RectTransform>().sizeDelta = new Vector2(CreateConfig.DefaultButtonWidth, CreateConfig.DefaultButtonHeight); GameObject buttonText= TextGenerate (buttonRootGo ,buttonInternal .ButtonName ,CreateConfig .DefaultFont ,Color .black ); ButtonInternalWrapper wrapper = new ButtonInternalWrapper(); wrapper.Internal = buttonInternal; wrapper.ButtonRootGo = buttonRootGo; wrapper.ButtonText = buttonText; wrapper.ButtonComponent = buttonRootGo .GetComponent <Button>();
} public void TestCreateButton() { ButtonInternal testButtonInternal = CreateTestButtonInternal(); rootWrapper1 = CreateButtonByButtonInternal(testButtonInternal, CreateRootTransform1); ButtonInternalWrapper rootWrapper2 = CreateButtonByButtonInternal(testButtonInternal, CreateRootTransform2); } #region Create Test Button Internal private ButtonInternal CreateTestButtonInternal() { ButtonInternal Root = new ButtonInternal("Root_" + GetRandomInt()); ButtonInternal Sub_1 = new ButtonInternal("Sub_1_" + GetRandomInt()); ButtonInternal Sub_1_1 = new ButtonInternal("Sub_1_1_" + GetRandomInt()); ButtonInternal Sub_1_2 = new ButtonInternal("Sub_1_2_" + GetRandomInt()); ButtonInternal Sub_1_3 = new ButtonInternal("Sub_1_3_" + GetRandomInt()); ButtonInternal Sub_1_4 = new ButtonInternal("Sub_1_4_" + GetRandomInt()); Sub_1.BindSub(Sub_1_1).BindSub(Sub_1_2).BindSub(Sub_1_3).BindSub(Sub_1_4); ButtonInternal Sub_2 = new ButtonInternal("Sub_2_" + GetRandomInt()); ButtonInternal Sub_2_1 = new ButtonInternal("Sub_2_1_" + GetRandomInt()); ButtonInternal Sub_2_2 = new ButtonInternal("Sub_2_2_" + GetRandomInt()); ButtonInternal Sub_2_3 = new ButtonInternal("Sub_2_3_" + GetRandomInt()); Sub_2.BindSub(Sub_2_1).BindSub(Sub_2_2).BindSub(Sub_2_3); ButtonInternal Sub_2_2_1 = new ButtonInternal("Sub_2_2_1_" + GetRandomInt()); ButtonInternal Sub_2_2_2 = new ButtonInternal("Sub_2_2_2_" + GetRandomInt()); ButtonInternal Sub_2_2_3 = new ButtonInternal("Sub_2_2_3_" + GetRandomInt()); Sub_2_2.BindSub(Sub_2_2_1).BindSub(Sub_2_2_2).BindSub(Sub_2_2_3); ButtonInternal Sub_2_2_3_1 = new ButtonInternal("Sub_2_2_3_1_" + GetRandomInt()); ButtonInternal Sub_2_2_3_2 = new ButtonInternal("Sub_2_2_3_2_" + GetRandomInt()); ButtonInternal Sub_2_2_3_3 = new ButtonInternal("Sub_2_2_3_3_" + GetRandomInt()); Sub_2_2_3.BindSub(Sub_2_2_3_1).BindSub(Sub_2_2_3_2).BindSub(Sub_2_2_3_3); ButtonInternal Sub_3 = new ButtonInternal("Sub_3_" + GetRandomInt()); ButtonInternal Sub_3_1 = new ButtonInternal("Sub_3_1_" + GetRandomInt()); ButtonInternal Sub_3_2 = new ButtonInternal("Sub_3_2_" + GetRandomInt()); Sub_3.BindSub(Sub_3_1).BindSub(Sub_3_2); Root.BindSub(Sub_1).BindSub(Sub_2).BindSub(Sub_3); return Root; } private int GetRandomInt() { return UnityEngine.Random.Range(10000, 99999); } #endregion #region Create Button By Button Internal private ButtonInternalWrapper CreateButtonByButtonInternal(ButtonInternal buttonInternal, RectTransform createRootTransform) { if (buttonInternal == null || createRootTransform == null) return null; // 1.create button internal self GameObject buttonRootGo= ButtonGenerate(createRootTransform ,buttonInternal .ButtonName ,CreateConfig .NormalButtonTexture ,CreateConfig .SelectButtonTexture ); EventOnButton btnAdvance = buttonRootGo.AddComponent<EventOnButton>(); buttonRootGo.GetComponent<RectTransform>().sizeDelta = new Vector2(CreateConfig.DefaultButtonWidth, CreateConfig.DefaultButtonHeight); GameObject buttonText= TextGenerate (buttonRootGo ,buttonInternal .ButtonName ,CreateConfig .DefaultFont ,Color .black ); ButtonInternalWrapper wrapper = new ButtonInternalWrapper(); wrapper.Internal = buttonInternal; wrapper.ButtonRootGo = buttonRootGo; wrapper.ButtonText = buttonText; wrapper.ButtonComponent = buttonRootGo .GetComponent <Button>(); wrapper.Rect = createRootTransform ; buttonRootGo.GetComponent<Button>().onClick.AddListener(() => { if (!CreateConfig.TriggerWithClick) { buttonInternal.ButtonClickAction(); if (wrapper.ParentWrapper == null) { if (wrapper.bSubOpened) wrapper.CloseAllSubWrapper(true); else wrapper.OpenAllSubWrapper(); } } else if(CreateConfig.TriggerWithClick) { wrapper.CloseAllSubWrapper(true); if (wrapper.ParentWrapper == null) { if (wrapper.bSubOpened) wrapper.CloseAllSubWrapper(true); else wrapper.OpenAllSubWrapper(); } wrapper.OpenAllSubWrapper(); if (wrapper.ParentWrapper != null) { foreach (var brotherWrapper in wrapper.ParentWrapper.SubWrapperList) { if (brotherWrapper != wrapper) brotherWrapper.CloseAllSubWrapper(true); } } } }); btnAdvance .OnHoverBeginAction = () => { if (!CreateConfig.TriggerWithClick) { wrapper.CloseAllSubWrapper(true); if (wrapper.ParentWrapper == null) return; wrapper.OpenAllSubWrapper(); if (wrapper.ParentWrapper != null) { foreach (var brotherWrapper in wrapper.ParentWrapper.SubWrapperList) { if (brotherWrapper != wrapper) brotherWrapper.CloseAllSubWrapper(true); } } } else if (!CreateConfig.TriggerWithClick) { } }; btnAdvance .OnHoverEndAction = () => { }; // 2.create sub for (int i = 0; i < buttonInternal.SubButtonInternalList.Count; i++) { RectTransform subRect = RectTransformGenerate(createRootTransform,i ).GetComponent<RectTransform>(); ButtonInternalWrapper subWrapper = CreateButtonByButtonInternal(buttonInternal.SubButtonInternalList[i], subRect); subWrapper.Rect = subRect; subWrapper.ParentWrapper = wrapper; wrapper.SubWrapperList.Add(subWrapper); } //3.shrink As Text Length if(CreateConfig .bButtonShrinkAsTextWidth ) { float len= wrapper.GetButtonShrinkedByMaxTextLength(); for (int i = 0; i < buttonInternal.SubButtonInternalList.Count; i++) { wrapper .SubWrapperList [i].Rect.GetComponent<RectTransform>().anchoredPosition = new Vector2(len, -CreateConfig.DefaultButtonHeight * i); } } wrapper.CloseAllSubWrapper(true, true); return wrapper; }