public override void updateItem(GameObject item, int index) { // base.updateItem (item, index); ButtonIntensifyCard button = item.GetComponent <ButtonIntensifyCard> (); button.updateButton(roleList [index] as Card); }
public override void initButton(int i) { if (nodeList [i] == null) { nodeList [i] = NGUITools.AddChild(gameObject, CardChooseButtonPrefab); } ButtonIntensifyCard button = nodeList [i].GetComponent <ButtonIntensifyCard> (); button.fatherWindow = fatherWindow; button.Initialize(roleList [i] as Card, selectType, intoType); }