/// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here

            spriteBatch.Begin();

            try
            {
                paintImage.Draw(spriteBatch);
                spriteBatch.DrawString(defaultFont, paintBrush.brushColor.A.ToString(), new Vector2(0, 0), Color.Black);
                toolBar.Draw(spriteBatch);
                paintPallet.Draw(spriteBatch);
            }
            catch (Exception e)
            {
                OutputText("Error drawing: " + e.Message);
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }