public override void OnGotFocus() { base.OnGotFocus(); goingBack = false; menuButtons.RebuildLinks(); SetupScene(); }
public override void OnGotFocus() { base.OnGotFocus(); transitioning = false; InMainMenu = true; Physics.autoSimulation = true; logo.SetActive(StartupExperienceUI.instance == null || !StartupExperienceUI.instance.gameObject.activeInHierarchy); if (TutorialRepository.instance.HasAvailableItems() || VideoRepository.instance.HasAvailableItems()) { extrasButton.gameObject.SetActive(value: true); } else { extrasButton.gameObject.SetActive(value: false); } if (workshopButton != null) { workshopButton.gameObject.SetActive(value: false); } menuButtons.RebuildLinks(makeExplicit: true); }