public BaseLevel()
        {
            //declaring positions
            directionGaugePosition    = new Vector2(125f, SacreBleuGame._instance._screenHeight - 50f);
            powerBarPosition          = new Vector2(SacreBleuGame._instance._screenWidth - 75f, SacreBleuGame._instance._screenHeight - 75f);
            buttonPosition            = new Vector2(SacreBleuGame._instance._screenWidth - 150f, SacreBleuGame._instance._screenHeight - 75f);
            counterPosition           = new Vector2(75f, SacreBleuGame._instance._screenHeight / 2 - (0.90f * SacreBleuGame._instance._screenHeight / 2));
            pauseMenuContinuePosition = new Vector2(SacreBleuGame._instance._screenWidth / 2, SacreBleuGame._instance._screenHeight / 2 - 50f);
            pauseMenuRestartPosition  = new Vector2(SacreBleuGame._instance._screenWidth / 2, SacreBleuGame._instance._screenHeight / 2);
            quitPosition = new Vector2(SacreBleuGame._instance._screenWidth / 2, SacreBleuGame._instance._screenHeight / 2 + 50f);
            wonScreenNextLevelPosition  = new Vector2(SacreBleuGame._instance._screenWidth / 2, SacreBleuGame._instance._screenHeight / 2 - 50f);
            wonScreenRetryLevelPosition = new Vector2(SacreBleuGame._instance._screenWidth / 2, SacreBleuGame._instance._screenHeight / 2);

            //setting positions
            _directionGauge           = new DirectionGauge(directionGaugePosition, SacreBleuGame._instance.arrowTexture);
            _powerBar                 = new PowerBar(powerBarPosition, SacreBleuGame._instance.powerBarTexture, SacreBleuGame._instance.basicSquare);
            _hitbutton                = new HitButton(buttonPosition, SacreBleuGame._instance.basicSquare, "hitButton");
            pauseMenuContinueButton   = new ButtonGameObject(pauseMenuContinuePosition, SacreBleuGame._instance.basicSquare, "continueButton");
            pauseMenuRestartButton    = new ButtonGameObject(pauseMenuRestartPosition, SacreBleuGame._instance.basicSquare, "restartButton");
            quitButton                = new ButtonGameObject(quitPosition, SacreBleuGame._instance.basicSquare, "quitButton");
            wonScreenNextLevelButton  = new ButtonGameObject(wonScreenNextLevelPosition, SacreBleuGame._instance.basicSquare, "nextLevelButton");
            wonScreenRetryLevelButton = new ButtonGameObject(wonScreenRetryLevelPosition, SacreBleuGame._instance.basicSquare, "retryLevelButton");

            //GenerateLevel(levelLayout);

            numberOfHits = 0;
            par          = 0;

            entities   = new List <GameObject>();
            bgEntities = new List <GameObject>();
        }
Esempio n. 2
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 public TitleScreen() : base()
 {
     startGameButtonPosition = new Vector2(300, SacreBleuGame._instance._screenHeight / 2 + 24);
     startGameButton         = new ButtonGameObject(startGameButtonPosition, SacreBleuGame._instance.basicSquare, "startGameButton");
 }