//param . mevent means the things to do after time waits IEnumerator WaitAndGoto(float waitTime, ButtonEventDelegate mevent) { yield return(new WaitForSeconds(waitTime)); Destroy(loadScene); mevent(); }
public void SetEvents(ButtonEventDelegate LeftClick, ButtonEventDelegate RightClick, int Param) { mLeftClickEvent = LeftClick; mRightClickEvent = RightClick; _param = Param; }