Esempio n. 1
0
        //void HideAll()
        //{
        //    WaitTextureBox.Visible = FocusTextureBox.Visible = DownTextureBox.Visible = UpTextureBox.Visible = false;
        //}
        ///// <summary>
        ///// 转换到等待状态
        ///// </summary>
        //public void Wait()
        //{
        //    HideAll();
        //    WaitTextureBox.Visible = true;
        //}
        ///// <summary>
        ///// 转换到选中状态
        ///// </summary>
        //public void Focus()
        //{
        //    HideAll();
        //    FocusTextureBox.Visible = true;
        //}
        ///// <summary>
        ///// 转换到按下状态
        ///// </summary>
        //public void Down()
        //{
        //    HideAll();
        //    DownTextureBox.Visible = true;
        //}
        ///// <summary>
        ///// 转换到抬起状态
        ///// </summary>
        //public void Up()
        //{
        //    HideAll();
        //    UpTextureBox.Visible = true;
        //}

        public ButtonBox(Game g)
            : base(g)
        {
            WaitTextureBox  = new TextureBox(g);
            UpTextureBox    = new TextureBox(g);
            DownTextureBox  = new TextureBox(g);
            FocusTextureBox = new TextureBox(g);
            WaitTextBox     = new TextBox(g);
            UpTextBox       = new TextBox(g);
            DownTextBox     = new TextBox(g);
            FocusTextBox    = new TextBox(g);
            OnButtonWait    = new ButtonBoxEvent(OnButtonWaitCode);
            OnButtonFocus   = new ButtonBoxEvent(OnButtonFocusCode);
            OnButtonDown    = new ButtonBoxEvent(OnButtonDownCode);
            OnButtonUp      = new ButtonBoxEvent(OnButtonUpCode);

            Visible = true;
        }
Esempio n. 2
0
        //void HideAll()
        //{
        //    WaitTextureBox.Visible = FocusTextureBox.Visible = DownTextureBox.Visible = UpTextureBox.Visible = false;
        //}
        ///// <summary>
        ///// 转换到等待状态
        ///// </summary>
        //public void Wait()
        //{
        //    HideAll();
        //    WaitTextureBox.Visible = true;
        //}
        ///// <summary>
        ///// 转换到选中状态
        ///// </summary>
        //public void Focus()
        //{
        //    HideAll();
        //    FocusTextureBox.Visible = true;
        //}
        ///// <summary>
        ///// 转换到按下状态
        ///// </summary>
        //public void Down()
        //{
        //    HideAll();
        //    DownTextureBox.Visible = true;
        //}
        ///// <summary>
        ///// 转换到抬起状态
        ///// </summary>
        //public void Up()
        //{
        //    HideAll();
        //    UpTextureBox.Visible = true;
        //}
        public ButtonBox(Game g)
            : base(g)
        {
            WaitTextureBox = new TextureBox(g);
            UpTextureBox = new TextureBox(g);
            DownTextureBox = new TextureBox(g);
            FocusTextureBox = new TextureBox(g);
            WaitTextBox = new TextBox(g);
            UpTextBox = new TextBox(g);
            DownTextBox = new TextBox(g);
            FocusTextBox = new TextBox(g);
            OnButtonWait = new ButtonBoxEvent(OnButtonWaitCode);
            OnButtonFocus = new ButtonBoxEvent(OnButtonFocusCode);
            OnButtonDown = new ButtonBoxEvent(OnButtonDownCode);
            OnButtonUp = new ButtonBoxEvent(OnButtonUpCode);

            Visible = true;
        }