private void ButBindCopy(ButtonBindings from, ButtonBindings to) { to.Clear(); foreach (string key in from.Keys) { to.Add(key, from[key]); } }
private void Grid_Tapped(object sender, TappedRoutedEventArgs e) { if (ButtonBindings != null && !ButtonBindings.IsBusy) { //TappedCommand(); ButtonBindings.TappedFuncListener(); } }
// Use this for initialization public InputData() { Keyboard = new KeyBindings(); J1Buttons = new ButtonBindings(); J1Axis = new AxisBindings(); J2Buttons = new ButtonBindings(); J2Axis = new AxisBindings(); J3Buttons = new ButtonBindings(); J3Axis = new AxisBindings(); J4Buttons = new ButtonBindings(); J4Axis = new AxisBindings(); }
// Use this for initialization void Start() { Keyboard = new KeyBindings(); J1Buttons = new ButtonBindings(); J1Axis = new AxisBindings(); J2Buttons = new ButtonBindings(); J2Axis = new AxisBindings(); J3Buttons = new ButtonBindings(); J3Axis = new AxisBindings(); J4Buttons = new ButtonBindings(); J4Axis = new AxisBindings(); LoadData(filename); }
public CPlayer() { m_cBaseWeapon = new CBaseWeapon(this); m_cSecondaryPlayer = null; m_dNumLives = 3; m_dScore = 0; m_dMovementSpeed = 200.0; m_dCombineSpeed = 150.0; m_cKeyboardBindings = new KeyBindings(); m_cGamepadBindings = new ButtonBindings(); m_bPrimaryPlayer = false; // Object Factory will take care of the following // - playerIndex EventManager.Instance.RegisterEvent(EVENT_ID.PLAYER_COMBINE, this); }