public void SetUp(Color OnColorR, Color AwayColorR, bool isSwitchh, bool defSwitchBool, String text, ButtonBalls.UpdateEvent toDo, Vector3 ShowRatio, Vector3 HideRatio)
 {
     OnColor           = OnColorR;
     OffColor          = AwayColorR;
     isSwitch          = isSwitchh;
     SwitchBool        = defSwitchBool;
     Description       = text;
     updateEvent       = toDo;
     ShowLocationRatio = ShowRatio;
     HideLocationRatio = HideRatio;
 }
 public void SetUp(float min, float max, float defValue, float DragRatioo, String text, ButtonBalls.UpdateEvent toDo, Vector3 ShowRatio, Vector3 HideRatio)
 {
     Min               = min;
     Max               = max;
     Value             = defValue;
     DragRatio         = DragRatioo;
     Description       = text;
     updateEvent       = toDo;
     ShowLocationRatio = ShowRatio;
     HideLocationRatio = HideRatio;
     this.gameObject.AddComponent <AutoLookAt>();
 }
 public void SetUp(Color OnColorR, Color AwayColorR, KeyCode DefaultKey, String text, ButtonBalls.UpdateEvent toDo, Vector3 ShowRatio, Vector3 HideRatio)
 {
     OnColor             = OnColorR;
     AwayColor           = AwayColorR;
     toAssign            = DefaultKey;
     Description         = text;
     updateEvent         = toDo;
     ShowLocationRatio   = ShowRatio;
     ShowLocationRatio.z = 25;
     HideLocationRatio   = HideRatio;
     HideLocationRatio.z = -1;
 }