Esempio n. 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            Window.AllowUserResizing = true;
            //var myScene = Scene.createWithDefaultRenderer(Color.CornflowerBlue);

            //var texture = myScene.content.Load<Texture2D>("Graphics/player");

            // setup our Scene by adding some Entities
            // var entityOne = myScene.createEntity("entity-one");
            // entityOne.addComponent(new Sprite(texture));

            // var entityTwo = myScene.createEntity("entity-two");
            // entityTwo.addComponent(new Sprite(texture));

            // move entityTwo to a new location so it isn't overlapping entityOne
            // entityTwo.transform.position = new Vector2(200, 200);
            //scene = myScene;
            //do butterscene
            var butterScene = new ButterScene();

            butterScene.clearColor = Color.DarkGreen;
            butterScene.addRenderer(new DefaultRenderer(0, null));

            scene = butterScene;
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            Window.AllowUserResizing = true;


            //do butterscene
            var butterScene = new ButterScene();

            butterScene.clearColor = Color.DarkGreen;
            butterScene.addRenderer(new DefaultRenderer(0, null));

            scene = butterScene;

            //var myScene = Scene.createWithDefaultRenderer(Color.Black);

            //var butterfly1Texture = myScene.contentManager.Load<Texture2D>("Textures/butterfly1");


            //var entityOne = myScene.createEntity("butterfly1");
            //entityOne.addComponent(new Sprite(butterfly1Texture));

            //add movement simple mover
            //entityOne.addComponent(new SimpleMover());

            //entityOne.transform.position = new Vector2(200, 200);
            //scene = myScene;

            //var myScene = ButterScene.createWithDefaultRenderer(Color.Orange);
            //var myScene = scene.createWithDefaultRenderer<ButterScene>(Color.Orange);



            //scene = myScene;
        }