public void OpenBusinessWindow(Businesses.Business business) { if (windowOpen) { CloseOpenedWindow(); } businessMenuCanvas.enabled = true; openedWindow = businessMenuCanvas; windowOpen = true; BusinessMenu menu = businessMenuCanvas.GetComponent <BusinessMenu>(); menu.business = business; menu.UpdateUI(); }
public void UpdateBusinessTab() { if (Businesses.instance && businessesContent && businessesButtonPrefab) { for (int i = 0; i < businessButtons.Count; i++) { Businesses.Business business = Businesses.instance.ListOfBusinesses[i]; if (!business.purchased) { businessButtons[i].gameObject.SetActive(true); businessButtons[i].businessName = business.businessName; businessButtons[i].cost = business.costToBuy; businessButtons[i].earnings = business.monthlyIncome; businessButtons[i].business = business; businessButtons[i].UpdateInformation(); } else { businessButtons[i].gameObject.SetActive(false); } } } }