Esempio n. 1
0
        private void TmrGame_Tick(object sender, EventArgs e)
        {
            if (right) // if right arrow key pressed
            {
                move = "right";
                player.MovePlayer(move);
            }
            if (left) // if left arrow key pressed
            {
                move = "left";
                player.MovePlayer(move);
            }

            if (jump == true) //If space is pressed
            {
                move = "jump";
                player.MovePlayer(move);
            }

            if (player.y == 220) //Reset jump when the player hits the ground, so the player my jump again
            {
                jump          = false;
                player.ySpeed = 18;
            }

            bush.MoveBush();
            crate.MoveCrate();
            tree.MoveTree();

            //If the objects intersect with each other, move them
            if (tree.treeRec.IntersectsWith(crate.crateRec) || tree.treeRec.IntersectsWith(bush.bushRec))
            {
                tree.x += 20;
            }

            if (crate.crateRec.IntersectsWith(tree.treeRec) || crate.crateRec.IntersectsWith(bush.bushRec))
            {
                crate.x += 10;
            }

            if (score > 100) //Allow enemies to move only when score is > 100
            {
                bat1.MoveEnemy();
            }

            foreach (Bullet b in bullets) //If the bat intersects with the bullet reset the bat and remove the bullet, or the bullet reaches the right side of the panel, remove the bullet
            {
                if (bat1.enemyRec.IntersectsWith(b.bulletRec))
                {
                    bat1.x = -50;
                    bullets.Remove(b);
                    break;
                }

                if (b.bulletRec.X >= 700)
                {
                    bullets.Remove(b);
                    break;
                }
            }

            if (player.playerRec.IntersectsWith(crate.crateRec) || player.playerRec.IntersectsWith(tree.treeRec) || player.playerRec.IntersectsWith(bush.bushRec) || player.playerRec.IntersectsWith(bat1.enemyRec))
            {
                //If the player intersects with any bad objects, stop the game and show the restart label
                tmrGame.Enabled    = false;
                tmrRestart.Enabled = true;
                tmrScore.Enabled   = false;
                tmrAnim.Enabled    = false;
                BtnScore.Enabled   = true;
                LblRestart.Visible = true;
                MnuStart.Enabled   = false;
                shoot = false;
            }

            PnlGame.Invalidate(); //makes the paint event fire to redraw the panel
        }