Esempio n. 1
0
    public void IncrementTestBurstVsNonBurst()
    {
        // Arrange
        const int totalTestLoops               = 10000;
        const int elementQuantity              = 100000000;
        var       originals                    = new float[elementQuantity];
        var       nativeComponentArray         = new NativeArray <FloatComponent>(elementQuantity, Allocator.Temp);
        var       nativeComponentArrayForBurst = new NativeArray <FloatComponent>(elementQuantity, Allocator.Temp);

        for (var index = 0; index < elementQuantity; index++)
        {
            var value = Random.Range(-100f, 100f);
            originals[index] = value;
            var floatComponent = new FloatComponent {
                Value = value
            };
            nativeComponentArray[index]         = floatComponent;
            nativeComponentArrayForBurst[index] = floatComponent;
        }

        // Act

        // ParallelFor
        var jobWatch = Stopwatch.StartNew();
        var job      = new NonBurstParallelIncrementJob
        {
            FloatComponents = nativeComponentArray,
        };
        var jobHandle = job.Schedule(elementQuantity, 128);

        jobHandle.Complete();
        jobWatch.Stop();

        // ParallelFor Job with Burst
        var burstWatch = Stopwatch.StartNew();
        var burst      = new BurstParallelIncrementJob
        {
            FloatComponents = nativeComponentArrayForBurst,
        };
        var burstJobHandle = burst.Schedule(elementQuantity, 128);

        burstJobHandle.Complete();
        burstWatch.Stop();

        // Assert
        Debug.Log("JobParallelFor took on average " +
                  (jobWatch.ElapsedMilliseconds / (float)totalTestLoops) + " milliseconds.");
        Debug.Log("JobParallelFor with Burst took on average " +
                  (burstWatch.ElapsedMilliseconds / (float)totalTestLoops) + " milliseconds.");
        Assert.True(burstWatch.ElapsedMilliseconds < jobWatch.ElapsedMilliseconds);

        // Cleanup
        nativeComponentArray.Dispose();
        nativeComponentArrayForBurst.Dispose();
    }
Esempio n. 2
0
    public void IncrementTestWithJobs()
    {
        // Arrange
        const int totalTestLoops               = 100;
        const int elementQuantity              = 1000000;
        var       originals                    = new float[elementQuantity];
        var       componentArray               = new FloatComponent[elementQuantity];
        var       nativeComponentArray         = new NativeArray <FloatComponent>(elementQuantity, Allocator.Temp);
        var       nativeComponentArrayForBurst = new NativeArray <FloatComponent>(elementQuantity, Allocator.Temp);
        var       referenceHashSet             = new HashSet <ClassThatContainsBoxedFloat>();

        for (var index = 0; index < elementQuantity; index++)
        {
            var value = Random.Range(-100f, 100f);
            originals[index]            = value;
            componentArray[index].Value = value;
            var floatComponent = new FloatComponent {
                Value = value
            };
            nativeComponentArray[index]         = floatComponent;
            nativeComponentArrayForBurst[index] = floatComponent;
            while (Random.value < 0.5f)
            {
                new ClassThatContainsBoxedFloat(Random.value);
            }
            referenceHashSet.Add(new ClassThatContainsBoxedFloat(value));
        }

        // Act

        // ComponentArray
        var structArrayWatch = Stopwatch.StartNew();

        for (var loopCount = 0; loopCount < totalTestLoops; loopCount++)
        {
            for (var i = 0; i < componentArray.Length; i++)
            {
                componentArray[i].Value++;
            }
        }
        structArrayWatch.Stop();

        // Reference HashSet
        var referenceHashSetWatch = Stopwatch.StartNew();

        for (var loopCount = 0; loopCount < totalTestLoops; loopCount++)
        {
            foreach (var ClassThatContainsBoxedFloat in referenceHashSet)
            {
                ClassThatContainsBoxedFloat.Value++;
            }
        }
        referenceHashSetWatch.Stop();

        // ParallelFor
        var jobWatch = Stopwatch.StartNew();
        var job      = new NonBurstParallelIncrementJob
        {
            FloatComponents = nativeComponentArray,
        };
        var jobHandle = job.Schedule(elementQuantity, 128);

        jobHandle.Complete();
        jobWatch.Stop();

        // ParallelFor Job with Burst
        var burstWatch = Stopwatch.StartNew();
        var burst      = new BurstParallelIncrementJob
        {
            FloatComponents = nativeComponentArrayForBurst,
        };
        var burstJobHandle = burst.Schedule(elementQuantity, 128);

        burstJobHandle.Complete();
        burstWatch.Stop();

        // Assert
        Debug.Log("Array of structs took on average " + (structArrayWatch.ElapsedMilliseconds / (float)totalTestLoops) +
                  " milliseconds.");
        Debug.Log("HashSet of references took on average " +
                  (referenceHashSetWatch.ElapsedMilliseconds / (float)totalTestLoops) + " milliseconds.");
        Debug.Log("JobParallelFor took on average " +
                  (jobWatch.ElapsedMilliseconds / (float)totalTestLoops) + " milliseconds.");
        Debug.Log("JobParallelFor with Burst took on average " +
                  (burstWatch.ElapsedMilliseconds / (float)totalTestLoops) + " milliseconds.");
        Assert.True(burstWatch.ElapsedMilliseconds < referenceHashSetWatch.ElapsedMilliseconds);

        // Cleanup
        nativeComponentArray.Dispose();
        nativeComponentArrayForBurst.Dispose();
    }