public override void OnEvent(BurnTree evnt) { if (evnt.Entity && evnt.Entity.isOwner) { ITreeCutState state = evnt.Entity.GetState <ITreeCutState>(); state.Burning = evnt.IsBurning; evnt.Entity.Freeze(false); } }
public override void OnEvent(BurnTree evnt) { if (evnt.Entity && evnt.Entity.isOwner) { ITreeCutState state = evnt.Entity.GetState<ITreeCutState>(); state.Burning = evnt.IsBurning; evnt.Entity.Freeze(false); } }