private void Start() { burger_Manager = gameObject1.GetComponent <Burger_Manager>(); for (int i = 0; i < burger_Manager.chosenMaterials.Count; i++) { objectsToBeCreate.Add(burger_Manager.chosenMaterials[i]); } CallMaterials(0f); }
private void Start() { carptiMi = true; anim = animator.GetComponent <Animator>(); burger_Manager = GameObject.FindGameObjectWithTag("Camera").GetComponent <Burger_Manager>(); for (int i = 0; i < burger_Manager.chosenMaterials.Count; i++) { listOfObjects.Add(burger_Manager.chosenMaterials[i]); } temp = transform.position; level = GetComponent <Level_API>(); }