Esempio n. 1
0
    // Make Random Position Queue
    private void Awake()
    {
        if (_instance != null || GuestPrefab == null)
        {
            Debug.LogError("Guest Manager Has Duplicated or Prefab Missing, Please Check Object");
            gameObject.SetActive(false);
        }
        _instance = this;

        _guestSpawnWait = new WaitForSeconds(GuestSpawnRate);

        if (photonView.IsMine)
        {
            List <BurgerTrayController> guestSeats = transform
                                                     .GetComponentsInChildren <BurgerTrayController>()
                                                     .ToList <BurgerTrayController>();

            int randomIndex;
            while (guestSeats.Count != 0)
            {
                randomIndex = Random.Range(0, guestSeats.Count - 1);
                BurgerTrayController burgetTray = guestSeats[randomIndex];
                _counterQueue.Enqueue(new CounterData(burgetTray.transform.position,
                                                      burgetTray.GetComponent <BurgerTrayController>(),
                                                      burgetTray.transform.name));
                guestSeats.RemoveAt(randomIndex);
            }
        }
    }
Esempio n. 2
0
 public CounterData(Vector3 position, BurgerTrayController component, string counterName)
 {
     CounterPosition  = position;
     CounterComponent = component;
     CounterName      = counterName;
 }