// Update is called once per frame
    void Update()
    {
//		Debug.Log("IsPlaying(\"bunny_die\"): " + IsPlaying("bunny_die") + ", BunnyScript.getHealth(): "+ BunnyScript.getHealth());
        if (BunnyScript.getHealth() <= 0)
        {
            return;
        }

        if (Input.GetKeyUp(KeyCode.K))
        {
            anim.Play("bunny_die");
        }
        if (IsPlaying("bunny_die"))
        {
            return;
        }

        if (BunnyScript.rb.velocity.x > 0)
        {
            sr.flipX = false;
        }
        else if (BunnyScript.rb.velocity.x < 0)
        {
            sr.flipX = true;
        }

        if (BunnyScript.isOnGround())
        {
            DoGroundAnimations();
        }
        else
        {
            if (BunnyScript.rb.velocity.y < 0)
            {
                anim.Play("bunny_jumpFall");
            }
        }
    }