static void Postfix(BunkerDoorConfig __instance, ref GameObject go) { Door door = go.AddOrGet <Door>(); door.unpoweredAnimSpeed = 10f; door.poweredAnimSpeed = 10f; }
static void Postfix(BunkerDoorConfig __instance, ref BuildingDef __result) { __result.PermittedRotations = PermittedRotations.R360; }