protected virtual void OnDisable() { CameraHandler.RemoveMapRotationListener(OnMapRotationChanged); DestroyAttachedEffects(); if (null != m_playableDirector) { TimelineContextUtility.ClearFightContext(m_playableDirector); m_playableDirector.Stop(); m_playableDirector.set_playableAsset(null); } if (m_animationCallback != null) { m_animationCallback.Release(); m_animationCallback = null; } ReleaseAnimator(); AnimatedCharacterData animatedCharacterData = GetAnimatedCharacterData(); if (null != animatedCharacterData) { animatedCharacterData.UnloadTimelineResources(); ClearAnimatedCharacterData(); AssetManager.UnloadAssetBundle(AssetBundlesUtility.GetAnimatedCharacterDataBundle(m_animatedCharacterDataBundleCategory)); m_animatedCharacterDataBundleCategory = BundleCategory.None; } if (m_activeCharacterDataBundleCategory != 0) { AssetManager.UnloadAssetBundle(AssetBundlesUtility.GetAnimatedCharacterDataBundle(m_activeCharacterDataBundleCategory)); m_activeCharacterDataBundleCategory = BundleCategory.None; } }
public IEnumerator ChangeAnimatedCharacterData(int skinId, Gender gender) { if (!RuntimeData.characterSkinDefinitions.TryGetValue(skinId, out CharacterSkinDefinition characterSkinDefinition)) { Log.Error($"Could not find character skin definition with id {skinId}.", 211, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } BundleCategory bundleCategory = characterSkinDefinition.bundleCategory; string bundleName = AssetBundlesUtility.GetAnimatedCharacterDataBundle(bundleCategory); AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); m_activeCharacterDataBundleCategory = bundleCategory; while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Failed to load asset bundle named '{bundleName}' for character skin {characterSkinDefinition.get_displayName()} ({characterSkinDefinition.get_id()}): {bundleLoadRequest.get_error()}", 230, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } AssetReference animatedCharacterDataReference = characterSkinDefinition.GetAnimatedCharacterDataReference(gender); AssetLoadRequest <AnimatedCharacterData> animatedCharacterDataLoadRequest = animatedCharacterDataReference.LoadFromAssetBundleAsync <AnimatedCharacterData>(bundleName); while (!animatedCharacterDataLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(animatedCharacterDataLoadRequest.get_error()) != 0) { AssetManager.UnloadAssetBundle(bundleName); m_activeCharacterDataBundleCategory = BundleCategory.None; Log.Error(string.Format("Failed to load requested {0} asset from bundle '{1}' for character skin {2} ({3}): {4}", "AnimatedCharacterData", bundleName, characterSkinDefinition.get_displayName(), characterSkinDefinition.get_id(), animatedCharacterDataLoadRequest.get_error()), 247, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } AnimatedCharacterData newAnimatedCharacterData = animatedCharacterDataLoadRequest.get_asset(); yield return(newAnimatedCharacterData.LoadTimelineResources()); AnimatedCharacterData animatedCharacterData = GetAnimatedCharacterData(); if (null != animatedCharacterData) { string animatedCharacterDataBundle = AssetBundlesUtility.GetAnimatedCharacterDataBundle(m_animatedCharacterDataBundleCategory); animatedCharacterData.UnloadTimelineResources(); AssetManager.UnloadAssetBundle(animatedCharacterDataBundle); m_animatedCharacterDataBundleCategory = BundleCategory.None; } SetAnimatedCharacterData(newAnimatedCharacterData); m_animatedCharacterDataBundleCategory = m_activeCharacterDataBundleCategory; m_activeCharacterDataBundleCategory = BundleCategory.None; IAnimator2D animator = GetAnimator(); int animationFrame = animator.get_currentFrame(); yield return(SetAnimatorDefinition()); animator.set_currentFrame(animationFrame); }
private IEnumerator LoadCharacterSkin() { if (!string.IsNullOrEmpty(m_lastLoadedCharacterBundle)) { this.UnloadAssetBundle(m_lastLoadedCharacterBundle, true, true); m_lastLoadedCharacterBundle = null; } PlayerData instance = PlayerData.instance; Gender gender = instance.gender; Id <CharacterSkinDefinition> skin = instance.Skin; if (skin == null || !RuntimeData.characterSkinDefinitions.TryGetValue(skin.value, out CharacterSkinDefinition characterSkinDefinition)) { yield break; } BundleCategory bundleCategory = characterSkinDefinition.bundleCategory; string bundleName = m_lastLoadedCharacterBundle = AssetBundlesUtility.GetAnimatedCharacterDataBundle(bundleCategory); AssetBundleLoadRequest bundleLoadRequest = this.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Failed to load asset bundle named '{bundleName}' for character skin {characterSkinDefinition.get_displayName()} ({characterSkinDefinition.get_id()}): {bundleLoadRequest.get_error()}", 253, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AssetReference animatedCharacterDataReference = characterSkinDefinition.GetAnimatedCharacterDataReference(gender); AssetLoadRequest <AnimatedCharacterData> animatedCharacterDataLoadRequest = animatedCharacterDataReference.LoadFromAssetBundleAsync <AnimatedCharacterData>(bundleName); while (!animatedCharacterDataLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(animatedCharacterDataLoadRequest.get_error()) != 0) { this.UnloadAssetBundle(bundleName, true, true); Log.Error(string.Format("Failed to load {0} asset from bundle '{1}' for character skin {2} ({3}): {4}", "AnimatedCharacterData", bundleName, characterSkinDefinition.get_displayName(), characterSkinDefinition.get_id(), animatedCharacterDataLoadRequest.get_error()), 269, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AnimatedCharacterData animatedCharacterData = animatedCharacterDataLoadRequest.get_asset(); yield return(animatedCharacterData.LoadTimelineResources()); AnimatedFightCharacterData animatedFightCharacterData = animatedCharacterData as AnimatedFightCharacterData; AnimatedObjectDefinition animatedObjectDefinition = animatedFightCharacterData.animatedObjectDefinition; m_havreMap.character.SetCharacterData(animatedFightCharacterData, animatedObjectDefinition); m_loadCharacterCoroutine = null; }
public static string GetAnimatedCharacterDataBundle(BundleCategory bundleCategory) { return("core/characters/" + bundleCategory.GetBundleName()); }
public static string GetBundleName(this BundleCategory value) { return s_bundleSubCategoryToBundleName[value]; }