void Start() { IOTools.Init(); BundleAsset.LoadAb("common" + IOTools.abSuffix); var actor = ActorManager.Singleton.CreateActor(0, ActorType.Player, 1, 1000); ActorManager.Singleton.SetPlayer(actor); // CreateNavAgent(); // pathFinding = new ActorPathFinding(); //pathFinding.Init(seeker,controller,target); MyTileHandlerHelper.Singleton.Start(); }