/// <summary> /// Dispose resources /// </summary> public void Dispose() { if (Mesh != null) { Mesh.Dispose(); } Mesh = null; if (SpecularMap != null) { SpecularMap.Dispose(); } SpecularMap = null; if (HeightMap != null) { HeightMap.Dispose(); } HeightMap = null; if (BumpMap != null) { BumpMap.Dispose(); } BumpMap = null; if (DiffuseMap != null) { DiffuseMap.Dispose(); } DiffuseMap = null; }